Advanced Member PoopaScoop Posted March 18, 2012 Advanced Member Report Share Posted March 18, 2012 I've notice that these micro polygons that can frequently appear after sculpting a complex voxels object, can cause some serious stabilty issues and normally lead to crashes when performing certain operations. And of course, micro polys do causes alot of prolems along exporting workflows. I'd like a easy way to clear these unwanted polygons. A method of isolate the meshes objects on a layer, I'd like to keep, while clearing everything else would be wonderful Thanks, hope this gets scene by the right people Quote Link to comment Share on other sites More sharing options...
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