Advanced Member online offworld Posted March 20, 2012 Advanced Member Report Share Posted March 20, 2012 Hey everyone, First time posting, so... hello here's an old model of mine that I call "The Sabre Mech" that I'm working on for an iOS game I'm developing. I modelled it in Blender, but thanks to 3D-Coat I've been able to give it a massive makeover. Also, I tested baking the high poly details into a normal map on a lower poly mesh then put it on an iPad (via UDK) and it looks *awesome*. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted March 20, 2012 Advanced Member Report Share Posted March 20, 2012 Oh yeah! Nice mecha! I'd like to go to work riding it By the way, if it is call "Saber Mech" shouldn't he have long saber tooth? Just kiding! Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted March 20, 2012 Contributor Report Share Posted March 20, 2012 "I'd like to go to work riding it" might involve wip lash so be advised. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted March 20, 2012 Advanced Member Report Share Posted March 20, 2012 Hi Tony Nemo, Do you mean the beast could lash out and throw me down? I wish I could understand better english. Online Offworld, don't pay to much attention to a silly french joke. I like your mecha. Reminds me of my childhood ("Droids", don't know if it existed in America though). Keep on the good work and show us the baked version soon. Quote Link to comment Share on other sites More sharing options...
Advanced Member online offworld Posted March 21, 2012 Author Advanced Member Report Share Posted March 21, 2012 it's all good I myself am regularly accused of having a sense of humour that soars to spectacular heights of eccentricity... Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted March 21, 2012 Contributor Report Share Posted March 21, 2012 Hi Tony Nemo, Do you mean the beast could lash out and throw me down? I wish I could understand better english. Online Offworld, don't pay to much attention to a silly french joke. I like your mecha. Reminds me of my childhood ("Droids", don't know if it existed in America though). Keep on the good work and show us the baked version soon. Whip lash occurs when your head is wipped back and forth as would happen if your vehicle was struck from behind. The panther's forward movement would be jerky and it transmits this to your head. Quote Link to comment Share on other sites More sharing options...
Advanced Member online offworld Posted March 23, 2012 Author Advanced Member Report Share Posted March 23, 2012 Hey everyone, Got a few new screenshots, been working on the joints... Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted March 24, 2012 Advanced Member Report Share Posted March 24, 2012 Good progress on the neck part. Do you boolean-substract shapes or is it still a Blender modeling work? If your aim is to animate the head in the end, the tubes caming out of it towards the body will be tricky to rig and skin. Probably not a problem for someone with rigging skills. I wouldn't know how to proceed... Quote Link to comment Share on other sites More sharing options...
Advanced Member online offworld Posted March 25, 2012 Author Advanced Member Report Share Posted March 25, 2012 Hi Garageape, Most of the rigging will be rigid, though I'm going to have a go at making those pipes either side of the neck stretchy. Here's how my retopo is going so far - some of the retopo tools are great, others are horrible - all in all it's a nice looking result so far, but it's been absolutey back breaking to get this far (especially today). Quote Link to comment Share on other sites More sharing options...
Advanced Member online offworld Posted March 25, 2012 Author Advanced Member Report Share Posted March 25, 2012 And here's a photo of a test export to iPad from UDK... I'm pretty happy with it Quote Link to comment Share on other sites More sharing options...
Advanced Member online offworld Posted March 31, 2012 Author Advanced Member Report Share Posted March 31, 2012 Hey everyone, Taking all my blood sweat and tears to keep this moving in between everything else I have to do (I work fulltime and teach two classes on the side). Here is a small update, I've got the neck mechanics retopo'd and added in the shoulder and hip joints to the main torso low poly mesh... Next up is the legs, hopefully I'll get these finished today and can start animating this beastie in Blender (fingers crossed). Quote Link to comment Share on other sites More sharing options...
Advanced Member online offworld Posted April 5, 2012 Author Advanced Member Report Share Posted April 5, 2012 Hey everyone, Got a whole bunch of new pics, pretty happy with how it's starting to look. These are actual screenshots from an iPad of the sabre mech standing next to an example character made with my changeling character system. The high poly sculpt is in excess of 5 million polys, thanks to the brilliant retopo and texture baking in 3D-coat, this model is roughly 9000 polys and still has the same 'look' as the high poly version. If you are wondering what the silver panel below the handlebars is for, I'm experimenting with ways to try and upgrade this mech from a "sabre class" to a "griffin class" Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted April 5, 2012 Advanced Member Report Share Posted April 5, 2012 Nice work. The retopoed mesh is very clean. Yes, retopo is sometime hard to handle. Spliting the voxel and retopo stuff into different layers help building thin parts that are difficult to reach with the pointer. On your final screen-shot, I feel that the mecha color scheme is to close to the ground color. It doesn't help to read the global shape. But it is probably still WIP, no? Quote Link to comment Share on other sites More sharing options...
Advanced Member online offworld Posted April 5, 2012 Author Advanced Member Report Share Posted April 5, 2012 thanks Garagarape Yeah grounds just some texture I grabbed in UDK... I'll be doing the environments up as nicely as possible (given draw call limitations). Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted April 5, 2012 Contributor Report Share Posted April 5, 2012 Presumably, the tail functions as a weapon to fend off persuers? Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted April 5, 2012 Advanced Member Report Share Posted April 5, 2012 Awesome little kitty! Nice work on polymesh! And may be a little detail texture on it like a mix of noises depended from cavity? Wht do u think about it Quote Link to comment Share on other sites More sharing options...
Advanced Member online offworld Posted April 6, 2012 Author Advanced Member Report Share Posted April 6, 2012 Hey Neophyte, Hmmm... yes, a bit of the worn metal look yeah? Can you do this in 3D coat? (I haven't learned any of the painting side of things yet). Quote Link to comment Share on other sites More sharing options...
Advanced Member online offworld Posted April 10, 2012 Author Advanced Member Report Share Posted April 10, 2012 Yay First animation test on iPad! 1 Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted April 10, 2012 Contributor Report Share Posted April 10, 2012 It's running is so smooth, I don't see any whiplash hazard for the rider. Good work! Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted April 10, 2012 Advanced Member Report Share Posted April 10, 2012 Cool! That must be fun to put your own model on an Ipad! I'm jealous! Quote Link to comment Share on other sites More sharing options...
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