Contributor GregMalick Posted March 27, 2012 Contributor Report Share Posted March 27, 2012 see link: http://www.digitalme...ation&Itemid=53 Quote Link to comment Share on other sites More sharing options...
Advanced Member The Candy-floss Kid Posted March 27, 2012 Advanced Member Report Share Posted March 27, 2012 “For sculpting we use a combination of 3D-Coat and Zbrush on most every model asset we create. By using voxels and dynamesh, time-consuming traditional box modelling isn’t really necessary anymore. We use 3D-Coat mainly for its retopology and UV tools, and Zbrush for high detail work and poly painting.” Yes Siree - thanks for the link Greg. It would have been nice to read a little more on process but everyone is different and there is no definitive method so to speak. For example was the original basis for the retopo done in ZBrush or 3DCoat? Each to their own really and possibly mix and match, depending on the scenario. One thing's for sure they play well together , make a great couple - they complete each other , and we're lucky to know them both :-) Quote Link to comment Share on other sites More sharing options...
Member AuthorityFX Posted May 12, 2012 Member Report Share Posted May 12, 2012 Glad you liked the article. We love 3D-coat at Authority FX! Thanks for check it out. Best, AFX Quote Link to comment Share on other sites More sharing options...
Contributor TimmyZDesign Posted May 12, 2012 Contributor Report Share Posted May 12, 2012 I watched the AFX 2011 demo reel on Youtube. Impressive! I agree that 3D-Coat and Zbrush work very well together. I send my models back and forth between these apps often. Lately though I have been spending more and more time in 3D-Coat because it is improving so much and so quickly! Quote Link to comment Share on other sites More sharing options...
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