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@johnnycore

Thank you

@digman

Thanks man, I started sculpting in 3dc again, (voxels and MV mode :) )

@Garagarape

Thank you

@TonyNemo

Too classic... lol, thank you

@herve_bis

You're too kind, :blush:

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Always that tangible essence of a real world object where the viewer can imagine tracing their hand over the forms and know how it feels.

My admiration Michalis.

This was the quality praised by Bernard Berenson in his "History of the Italian Renaissance". He referred to it as "the tactile imagination" and it included a sense of motion or potential motion.

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@The Candy-floss Kid @Tony Nemo.

Thank you... :blush: let's try to keep it low

Thank you Giuseppe, TimmyZDesign

Hair, just using the basic tools under voxels mode. They're just fine for me. I can't say the same for surf / LC modes.

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Great work Michalis! I'm thankful that you are a part of the 3d Coat community. Your sculpts are always inspiring.

-G

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@Slipping_Through_07, @gbball,

thanks, I really appreciate this.

I wish I could spend some more time on doodling, sculpting. It became difficult for me, these days.

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Michalis Do you use surface tools at all? I ask because i still much prefer Voxels in 3DC, but I did however find that its quite intuitive to bring Decimated meshes into 3DC and add further details using LC. The new Ghosting mode helps you add details that you simply cannot achieve in ZB, Without remeshing or poly shearing. At that stage in ZB its too late.

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I ask because i still much prefer Voxels in 3DC

I guess until the workflow for LC becomes a little stronger and less disjointed (by that i mean a more fluid process) I always will.

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@LJB

It's the behavior of the simple tools of vox mode that I prefer.

I also had some interesting results on sculptris meshes after importing in LC mode. I like sculptris tools very much but there's a limitation in performance on >1-1.5 M meshes. LC is great for fine details then. I just tested it because it's not my usual workflow.

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