fuad3d

hard surface suit design

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''hard suface suit '' sculpted in 3dc and rendered in zb ;D

post-9222-0-16050300-1335837353_thumb.jp

post-9222-0-58799600-1335837373_thumb.jp

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Wow, these keep getting better!

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very nice work, I like it a lot!

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cool model!

How many polygons you have on the sculpted model in 3dcoat? Do you use Cuda?

At present, I use only painting mode. But I'm interested in sculpting.

Also, did you use LC tools for sculpting?

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Wow!

I absolutely love it!

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Fantastic work!

Love the design.

well done :clapping:

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Love it. This is 100% art. Thanks for sharing...

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hey great work! remember me Moebius style!^^

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Nice work and presentation.

That's ace!

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cool model!

How many polygons you have on the sculpted model in 3dcoat? Do you use Cuda?

At present, I use only painting mode. But I'm interested in sculpting.

Also, did you use LC tools for sculpting?

thanks ;D

yes i use GTX 560 ti cuda :)

i just used sphere tool for resurface base mesh in 3X Res+ .

tools :[sphere,move for adding silhouette] - [clay for medium details] - [flatten for cleaning surface] - [pinch for cleaning edges] - [curves for adding wires]

LC Tools ? what is this ?

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hey great work! remember me Moebius style!^^

haha , thanks chris_solo :)

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Good design!It looks fantasy and great. :drinks:

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thanks ;D

yes i use GTX 560 ti cuda :)

i just used sphere tool for resurface base mesh in 3X Res+ .

tools :[sphere,move for adding silhouette] - [clay for medium details] - [flatten for cleaning surface] - [pinch for cleaning edges] - [curves for adding wires]

LC Tools ? what is this ?

Very cool, thanks for answering! LC Tools are new sculpting tools which are in Beta.

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thanks ;D

yes i use GTX 560 ti cuda :)

LC Tools ? what is this ?

Edit -->Preferences -->Show beta tools

and then switch to suface mode

its great to see that you only use voxels, i like it more than surface mode, too :)

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Top notch work...

LC---- LiveClay

All LiveClay brushes have dynamic tessellation like Sculptris based upon your detail setting and brush size.

Regular Surface Mode brushes have a new feature added "Remove Stretching" Before this feature was added you would have to press enter to remove the polygon stretching in surface mode. Location: selection box to enable, upper left hand side of the top menu.

LC is beta with a few gitches so save backup files of your work...

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Great work! I really like this.

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Edit -->Preferences -->Show beta tools

and then switch to suface mode

its great to see that you only use voxels, i like it more than surface mode, too :)

oh my god it's really amazing tool !!!

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i have to correct myself,

with the new beta-release ( brush improvements) the surface-tools are now kickass (especially LC-tools)!

Dont miss to try out (the GL-Version), this is an awesome new level for fine-detailing in 3dcoat.

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''hard suface suit '' sculpted in 3dc and rendered in zb ;D

post-9222-0-16050300-1335837353_thumb.jp

post-9222-0-58799600-1335837373_thumb.jp

Very nice result Fuad. I've posted it on my blog, hope this is ok for you?

:)

Up from version 3.7.11B (current beta) you can use the improved brushes in DirectX mode too. The brushes are very nice there too, the same like in OpenGL mode.

Best wishes

Chris

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Very nice result Fuad. I've posted it on my blog, hope this is ok for you?

:)

Up from version 3.7.11B (current beta) you can use the improved brushes in DirectX mode too. The brushes are very nice there too, the same like in OpenGL mode.

Best wishes

Chris

thanks so much chris ;-)

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Hi Fuad,

How long did this sculpt by itself take you to complete (i.e. not including exporting and rendering in ZB).

Really amazing. Hats off, my friend!

Cheers,

Gamal

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Super piece, with good detail. Well played.

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Details and the whole concept are great. Bloody cool old-school SF suit. :D

May I ask how long it took you to finish this beast?

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