iLegacy

Mr Turtle

35 posts in this topic

Hi Folks! Currently I'm working on this turtle. I modelled it in 3Ds Max and painting the texture in 3D Coat :)

shot30a.jpg

Update:

shot35a.jpg

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Cool!

I like the sharp stylised shapes on your turtle.

Is it for a game?

Will you use color on it?

Can't wait to see more.

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Really great texture painting! I love the style you have here.

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Style! I like it a lot.

Very interesting post!

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The shade of your turtle is unique and cool.How long did you finish it?

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The texture work is lookin really good so far. However, does a real turtle's rear area extend that far out of its shell?

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Garagarape: Thx! No it's not for a game but it was for a small competition on game artisans: WoW Mounts. And yes, i'll colorize it, but first i'll do it in b/w to have good values. When i'm happy with the contrast then, i'll do the color :)

David & JavisF & Michalis: Thx a lot guys :)

Angelia: What do you mean with "How long did you finish it?" - it's far away from finish and i'll hopefully will finish it soon.

Randomguy_j: Really good point! I'll check this out! Thx alot!

I painted some wood :)

shot37a.jpg

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Worked on the turtle and this is the result. I'm pretty much done with painting the values and will start doing the color soon. Of course only when there is no feedback which helps me to improve the value study.

shot43a2000.jpg

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Very good workmanship and grayscale values for now adding color...

You know I start most of my 2D drawings in grayscale to get the values but not for some reason in 3DCoat. Don't ask me why, maybe by the end of the sculpting/ retopoing process, I just want to start throwing color on. :blink:

After seeing your values work, I am changing that...

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That's whats me botters about 3D :) Often you have to do so much technical work that the 2D skills are just forgotten. That's why i try to think always in traditional painting rules. This is a wonderful PDF from Valve explaining exactly this. Any i think the transfered 2D rules to 3D perfectly.

media.steampowered.com/apps/dota2/workshop/Dota2CharacterArtGuide.pdf

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Love the stylised turtle,good pdf too.

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Thanks for sharing the PDF!!!

I really like you technique fantastic!

I am also looking forward to seeing the finished model!

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iLegacy = Gold mine!!!

Thx again for sharing, even more cool stuff.

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i like the colors, except the bottom color of the turtle.

The bottom of turtles is mostly the brightest part of their bodies,

and maybe the carapace is to monotonous with that one green color

:-)

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Nice start for the colors. But I agree with Chingchong.

The "belly" part is too dark IMO. I like the way you use orange and subbtle green

on the fins. Yes, carapace needs more color variation.

May be good to try different color schemes on Photoshop.

Good luck with it.

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Thank you garagarape & chingchong. Regarding to yours feedback a redid the belly. What do you think? And garagarape: What is a carapace? :) Didn't found this word on leo.dict.org :D

shot47a1000.jpg

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Hi iLegacy,

That's a great looking model, Well done!!

With regards to it's coloring...your model appears to be similar looking to a "Hawksbill Turtle"..?

Here's a link that may help:

http://www.arkive.or...elys-imbricata/

http://www.arkive.org/hawksbill-turtle/eretmochelys-imbricata/image-G133791.html

regards Colin

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That's much more better. Still you could add a subbtle color in overlay on the skin parts to distinguish it more

from the "carapace" (the hard part of the turtle--> forgive me, I lack vocabulary).

But that's only my preference, and all depend on what kind of touch you want to give it.

Looks like a recolored movie to me for the moment, and that's quite an original looks.

Keep it up!

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Colwax

Thank you for the images. I also collected some turtle pics but these i didn't found. Cool! :)

Garagarape

I recolored some parts and also the skin between the hard parts of the surface. :)

Feelting time

Thank you for the kind words :)

Here is an update and i need your help. I tweaked the texture a but and I'm at a point where i don't know what i have to push further or if its enough. I think i'll continue with some rigging and setting up the final composition and waiting for feedback about the texture. Maybe there are some good tipps :)

shot51a800.jpg

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From a photo-real standpoint, the colors appear very saturated. but this does not render them unattractive as a stylization. :)

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Tony Nemo

Yep that's right. I think i go a bit in the stylized direction but will do some post production on the colors when i setup the final composition.

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I complained the bottom before, but now i think it looks perfect :)

And i love this saturated style. About some more tweaking, i think its almost done, like you said.

Maybe only adding some glare/ almost white areas to the peaks of each carapace-plate, but thats maybe not neccessary.

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