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Cube Primitive 3 edge weirdness


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Go to solution Solved by Carlosan,

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Just smooth it a couple of times. Or if you want harder edges, use higher initial scale or greater voxel density and then smooth it. You don't want hard edges on your hipoly mesh anyway.

If this isn't enough, go to your modelling application, model a subdivisible cube (or a lowpoly cube with hard edges) and import it into Models palette, so that you can use it in your projects in place of the cube primitive.

Edited by ajz3d
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Just smooth it a couple of times. Or if you want harder edges, use higher initial scale or greater voxel density and then smooth it. You don't want hard edges on your hipoly mesh anyway.

If this isn't enough, go to your modelling application, model a subdivisible cube (or a lowpoly cube with hard edges) and import it into Models palette, so that you can use it in your projects in place of the cube primitive.

 

Yep appreciate the feedback, works well.  I was just making sure I was not doing anything wrong :)

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Yep appreciate the feedback, works well.  I was just making sure I was not doing anything wrong :)

It's a good thing that you reported it. The more fix requests we get, the better. Eventually, it might actually get fixed. :)

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