Advanced Member Deadman21 Posted July 15, 2009 Advanced Member Report Share Posted July 15, 2009 Been kinda absent from the forums lately. Thought I would post what I have been working on. All voxel sculpt from sphere color version rendered in Carrara 7. comments welcome Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted July 15, 2009 Contributor Report Share Posted July 15, 2009 Very nice, Maybe come out of the symetrical? spoils the look a little? Nice detailing. Quote Link to comment Share on other sites More sharing options...
Advanced Member Deadman21 Posted July 20, 2009 Author Advanced Member Report Share Posted July 20, 2009 Worked on the body and a preliminary pose. Comments welcome Quote Link to comment Share on other sites More sharing options...
Advanced Member Deadman21 Posted July 28, 2009 Author Advanced Member Report Share Posted July 28, 2009 Here is the current state. All modeled in 3d-coat voxels. Converted using auto quad. Rendered in Carrara 7 Quote Link to comment Share on other sites More sharing options...
Advanced Member Ghostdog Posted July 28, 2009 Advanced Member Report Share Posted July 28, 2009 Am really liking the arm & hand skin texturing effort. Nice. Any memory or other issues with the auto-quad process & export to Carrara (I ask as thats the same workflow I use) Quote Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted July 28, 2009 Applink Developer Report Share Posted July 28, 2009 Wau! Textures are well done. Good one! You could add some detail but right now it looks good already. Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted July 28, 2009 Contributor Report Share Posted July 28, 2009 Nice I like him alot, Pose wise he still looks a little rigid to me, Maybe try and give him a facial expression? He looks a little too simetrical Maybe? Great progress with this concept though please continue Quote Link to comment Share on other sites More sharing options...
Advanced Member Deadman21 Posted July 28, 2009 Author Advanced Member Report Share Posted July 28, 2009 Am really liking the arm & hand skin texturing effort. Nice.Any memory or other issues with the auto-quad process & export to Carrara (I ask as thats the same workflow I use) Thanks As of right now no memory issues with Carrara. Curently the model is broken into 4 sections Head, Body, Shoulder armor, and lower Garment. They are all exported at mid poly level so they are moderately high poly. I am not using displacement except on the head. Instead I am using the normal maps with the Baker plug in from http://www.inagoni.com/. Quote Link to comment Share on other sites More sharing options...
Member Dele Posted July 29, 2009 Member Report Share Posted July 29, 2009 I think overall this turned out quite nice. Good Job Deadman21! There does seem to be a strange dent in his left leg there. I also agree with Leigh that the pose is a bit stiff. The head looks excellent, though it would be nice if the symmetry was broken up a bit. Maybe some scars or something. A Goblin like this is going to have been in some brawls. I'm really just nitpicking though. All in all he looks pretty good. I like it. Quote Link to comment Share on other sites More sharing options...
Advanced Member Deadman21 Posted July 29, 2009 Author Advanced Member Report Share Posted July 29, 2009 I think overall this turned out quite nice. Good Job Deadman21!There does seem to be a strange dent in his left leg there. I also agree with Leigh that the pose is a bit stiff. The head looks excellent, though it would be nice if the symmetry was broken up a bit. Maybe some scars or something. A Goblin like this is going to have been in some brawls. I'm really just nitpicking though. All in all he looks pretty good. I like it. Thanks I agree he is a bit to symmetrical and bit stiff. Now that i got all the main parts textured i plan to address those issues. One thing that I have tried in this work that is new to me and the way I work is baking an Ambient Occlusion Map and using it as a base layer in my texturing. I have found that I really like using it and its worth the extra time it take to bake. Quote Link to comment Share on other sites More sharing options...
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