Member Dele Posted July 25, 2009 Member Report Share Posted July 25, 2009 Hey guys, Well, I figured that I've done enough fiddling around. It's time to try to make a full character. I'm planning on purchasing Messiah Studio next month, so I want to try to get some characters created to play around with. This is my very first attempt at actually sculpting something. One thing I quickly figured out is how fast things can slow down. I kind of sculpted myself into a corner here. It doesn't seem like I have much detail yet, but I'm already unable to work on the larger areas. Perhaps when I switch back to an Nvidia card next month, it will help speed things up. For now, I'm thinking that I will quadrangle this and re-import it. I did some quick tests and it looks like it will bring the resolution back down to a workable level without too much loss of detail. Then I should be able to at least get the body and limbs sculpted. I'm thinking that I'll just have to block out the basic shape for characters and get as much detail as I can in, then add finer details after the retopo and UV mapping. It would be nice to add detailing during the voxel sculpting, but I just don't think that will be feasible on a full character right now. Not with my set up at least. I see that others are finding some interesting tricks to increase the resolution in necessary areas. I might have to play with some of those ideas too. Anyway, this is what I've got so far. Comments, critz, suggestions always welcome. Quote Link to comment Share on other sites More sharing options...
Advanced Member cuffins Posted July 25, 2009 Advanced Member Report Share Posted July 25, 2009 Hey Dele, good start! I'm courious the lower body will ended up with... About your performance prob...you can try to split your model into pieces edit those and melt them together at the end.... One thing...from my point of view eyes have to sit a little bit deeper in the head... keep it up! Rene Quote Link to comment Share on other sites More sharing options...
Member Dele Posted July 26, 2009 Author Member Report Share Posted July 26, 2009 Thanks Cuffins, I appreciate the feedback. I'll play with the eyes a little more once I get the body worked out. Quadrangulating the sculpt and merging it back in worked to reduce the resolution back to a workable level. So I'll probably slice the head off when I get further along and increase the resolution to add more details. I tried to rough out the body a bit. Not yet sure if I like where this is going or not. I was thinking of short legs, big feet, long arms, and big hands. I was imagining that this creature would use his arms for stability as he walked. I figure I'll keep going with him and see how this ends up. I can always try a different body later if I don't like it I guess. Quote Link to comment Share on other sites More sharing options...
Member Dele Posted July 27, 2009 Author Member Report Share Posted July 27, 2009 Small update. Got some hands started and did a little tweaking. Now I want to focus a little more on the muscle definition. In particular on the arms and legs. I've got some reference charts to look at, but this is admittedly not a strong area for me. A lot of sculpt, scrape, sculpt, scrape. :p Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted July 27, 2009 Contributor Report Share Posted July 27, 2009 Small update. Got some hands started and did a little tweaking. Now I want to focus a little more on the muscle definition. In particular on the arms and legs. I've got some reference charts to look at, but this is admittedly not a strong area for me. A lot of sculpt, scrape, sculpt, scrape. :p The muscles are off to a plausible start. The parrot beak raises dietary questions. Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted July 28, 2009 Contributor Report Share Posted July 28, 2009 Looking good, Proportionately Might i suggest that the Bicep and Tricep need to be a little weaker, Reason i say that is the Chest is reasonably small, so therefore the characters arms look disproportionatre to the rest of him. Take a gorilla for reference, they have powerful arms but the pectoral, deltiod and trap'regions allow this, Maybe rather than weakening the arms as i first suggest try increasing the dimensions of the torso to accomidate those powerful arms, This should help with believable weight baring and make the creature look more lifelike. Quote Link to comment Share on other sites More sharing options...
Member Dele Posted July 29, 2009 Author Member Report Share Posted July 29, 2009 Thanks Tony...hmmm...I imagine with that beak, he would be good at breaking open shelled foods, like oysters. In that case I should probably sculpt a female too, so they can have a nice candle lit dinner. :p Good suggestions Leigh. I'll play with those ideas a bit and see which way looks better. Thanks. Quote Link to comment Share on other sites More sharing options...
Member Dele Posted July 31, 2009 Author Member Report Share Posted July 31, 2009 Made some minor adjustments and started adding some detail. It's starting to get a little heavy so I think I'm going to move on to retopo soon. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.