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Proxy object color


philnolan3d
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This should be an easy improvement. The proxy objects you get in the voxel room when you either merge in an object or use Cloth are apparently a solid white color, which at my preferred light intensity of 68, makes it very difficult to see whether or not I need to subdivide or not. Every time I use one of these tools I have to turn my lighting way down. You can see it in the images below the top has 68 lighting, the bottom has 33. This could be easily solved if the objects color was a little darker, like say 200 200 200 in RGB, which also happens to be the default color for LightWave objects.

The same 100% white color is used on exported objects too but that's not really a big deal.

68 Light intensity

2010-12-16_1229.png

33 Light intensity

2010-12-16_1230.png

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