philnolan3d Posted December 16, 2010 Report Share Posted December 16, 2010 This should be an easy improvement. The proxy objects you get in the voxel room when you either merge in an object or use Cloth are apparently a solid white color, which at my preferred light intensity of 68, makes it very difficult to see whether or not I need to subdivide or not. Every time I use one of these tools I have to turn my lighting way down. You can see it in the images below the top has 68 lighting, the bottom has 33. This could be easily solved if the objects color was a little darker, like say 200 200 200 in RGB, which also happens to be the default color for LightWave objects. The same 100% white color is used on exported objects too but that's not really a big deal. 68 Light intensity 33 Light intensity Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted December 16, 2010 Reputable Contributor Report Share Posted December 16, 2010 Yes, Yes, please... thanks for bringing this up... Quote Link to comment Share on other sites More sharing options...
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