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Broken Brick Wall


tkkstar
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Hey Everyone, my name is Michael and this is my first post and attempt at voxels in 3d coat. This is a piece that I started in 3d studio max. Its just a little ruined building that I wanted to create to get a feel for sculpting environmental stuff.

I first started out by making a base wall. Next I placed all my bricks around the walls and then exported it out as an obj file. When I got to 3d Coat I just merged everything in and sized it down to work with it.

After I get done with scuplting, I think the hardest part will be making a smooth workflow for retopologizing bricks that area sticking out. I'm thinking about either doing it in 3d coat or using the high poly version into

Decimation Master (zbrush) and then back to 3d coat, or use it in 3d Studio Max. I'm not quite sure what would be the best, any suggestions would be much appreciated.

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