Member tkkstar Posted July 12, 2009 Member Report Share Posted July 12, 2009 Hey Everyone, my name is Michael and this is my first post and attempt at voxels in 3d coat. This is a piece that I started in 3d studio max. Its just a little ruined building that I wanted to create to get a feel for sculpting environmental stuff. I first started out by making a base wall. Next I placed all my bricks around the walls and then exported it out as an obj file. When I got to 3d Coat I just merged everything in and sized it down to work with it. After I get done with scuplting, I think the hardest part will be making a smooth workflow for retopologizing bricks that area sticking out. I'm thinking about either doing it in 3d coat or using the high poly version into Decimation Master (zbrush) and then back to 3d coat, or use it in 3d Studio Max. I'm not quite sure what would be the best, any suggestions would be much appreciated. Quote Link to comment Share on other sites More sharing options...
Member Robert G Posted July 12, 2009 Member Report Share Posted July 12, 2009 Made me think of THIS tutorial. Might be usefull to you, but maybe you know it allready. Regards, Robert Quote Link to comment Share on other sites More sharing options...
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