Advanced Member SonK Posted February 5, 2008 Advanced Member Report Share Posted February 5, 2008 Hmm, its not done, i'm semi happy with the texturing (only diffuse map).4 hours of texturing so far... Any advice on how to improve the texture, tips? concept: http://www.projectoffset.com/images/concep...color-spike.jpg Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted February 5, 2008 Report Share Posted February 5, 2008 Looks good! I think that ambient occlusion will grow the naturality, also sharp ring-like details could be add on the tale. Of cause specularity should be add. It could be interesting see how it looks with another camera position. Quote Link to comment Share on other sites More sharing options...
Member xrok1 Posted February 5, 2008 Member Report Share Posted February 5, 2008 i'd like to see it with camera from over shoulder from back. Quote Link to comment Share on other sites More sharing options...
Advanced Member SonK Posted February 6, 2008 Author Advanced Member Report Share Posted February 6, 2008 Looks good! I think that ambient occlusion will grow the naturality, also sharp ring-like details could be add on the tale. Of cause specularity should be add.It could be interesting see how it looks with another camera position. thanks i'll try to add AO and Specular map, but i decide to start painting from scratch with a 4096 X 4096 resolution. Here it is from different angle. Base cage created in Modo, sculpting in Mudbox. Quote Link to comment Share on other sites More sharing options...
Member xrok1 Posted February 6, 2008 Member Report Share Posted February 6, 2008 WOW! now can you do that in 3DB? Quote Link to comment Share on other sites More sharing options...
Advanced Member SonK Posted February 6, 2008 Author Advanced Member Report Share Posted February 6, 2008 WOW! now can you do that in 3DB? Here it is in 3d-brush: specular, diffuse, AO and normal map :lol: I'll start painting tomorrow. more updates later. @Andrew your AO baking is faster then Modo's and it comes out smoother too , great job! Quote Link to comment Share on other sites More sharing options...
Advanced Member SonK Posted February 9, 2008 Author Advanced Member Report Share Posted February 9, 2008 Anything i can do to improve the texturing? You can see how many layers i use. Andrew you have a beautiful piece of software..i can never get good texturing results from any other application on the market! Quote Link to comment Share on other sites More sharing options...
Advanced Member SonK Posted February 10, 2008 Author Advanced Member Report Share Posted February 10, 2008 Finish texturing it, you can download the files here: http://www.mediafire.com/?03pdhnzsxli Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted February 11, 2008 Report Share Posted February 11, 2008 Good! I think you can in addition try fill tool with random spheres or fractals. I think you can get something cool using these tools. Quote Link to comment Share on other sites More sharing options...
Advanced Member Juan Carlos Montes Posted February 12, 2008 Advanced Member Report Share Posted February 12, 2008 Nice model Sonk!! Quote Link to comment Share on other sites More sharing options...
Advanced Member SonK Posted February 14, 2008 Author Advanced Member Report Share Posted February 14, 2008 Good!I think you can in addition try fill tool with random spheres or fractals. I think you can get something cool using these tools. Good advice, i tried using a fractal on it and it added some nice additional details. I'm sure there is a way to fill the fractal base on a lasso(or curve) , but i haven't search thru the documentation yet. I've been just filling the whole layer with the fractal procedural: I also updated the zip file, with this new diffuse map, a better tangent space normal map, added a world space normal map, 16-bit displacement map(for offline rendering). The download link is in the top post. Quote Link to comment Share on other sites More sharing options...
Advanced Member yukon_28 Posted February 14, 2008 Advanced Member Report Share Posted February 14, 2008 Good work.Also the concept is very interesting, frog-o-spider thingy What more, i think that some hair on spider's legs would make this (already good) model really great and moody. Plus i'd add some wrinkles to the boody, to make the skin mor bumpy and detailed. Here i uploaded a few interesting animal skin textures, maybe you can use some of them for detailing skin of this guy http://www.mediafire.com/?3gc1ujdbxs2 Quote Link to comment Share on other sites More sharing options...
Advanced Member SonK Posted February 14, 2008 Author Advanced Member Report Share Posted February 14, 2008 Nice model Sonk!! thanks! means alot coming from you, i love your frog model, it inspired me to not give up on texturing my model. Good work.Also the concept is very interesting, frog-o-spider thingy What more, i think that some hair on spider's legs would make this (already good) model really great and moody. Plus i'd add some wrinkles to the boody, to make the skin mor bumpy and detailed. Here i uploaded a few interesting animal skin textures, maybe you can use some of them for detailing skin of this guy <a href="http://www.mediafire.com/?3gc1ujdbxs2" target="_blank">http://www.mediafire.com/?3gc1ujdbxs2</a> yukon, thanks for the amazing texture! they'll be very useful in the future. Your absolutely right about the hair, some hair on the legs would really bring it to life! and some of the front of the head. Using a polygon with texturing painting with alpha channel would do the trick. The only problem with hair is, the triangle count would go up alot. I was thinking about adding more wrinkles before i started sculpting, but i didn't want to go too far from the concept art. Maybe i'll do a future version with more wrinkles once Mudbox 2.0 is release. Quote Link to comment Share on other sites More sharing options...
Advanced Member SonK Posted May 8, 2009 Author Advanced Member Report Share Posted May 8, 2009 Wow, this has to be the longest Work in Progress in the history of 3DCG? lol Anyway, i have to hand it to Andrew he did a awesome job on per pixel painting in 3.0 and in conjunction with a cheap Wacom bamboo tablet i manage to put something much better together. Diffuse texture is still WIP, but C&C are welcome: SSAO, DOF, Tone Mapping. Initial sculpting done in Mudbox 2009, then brought over to 3DC for adding extra detail to the normal maps. Texturing done entirely in 3DCoat alpha 75 , Photoshop was used for layer adjustment(nothing else). I use 3DC alpha because it had the right feature set; layer blending, a pretty good brush engine(though smear tool is too slow to use) and it's stamp/stencil work with symmetry unlike Mudbox 2009. Quote Link to comment Share on other sites More sharing options...
Member Silentman Posted May 8, 2009 Member Report Share Posted May 8, 2009 That's absolutely AWESOME Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted May 8, 2009 Contributor Report Share Posted May 8, 2009 Wow, this has to be the longest Work in Progress in the history of 3DCG? lol Anyway, i have to hand it to Andrew he did a awesome job on per pixel painting in 3.0 and in conjunction with a cheap Wacom bamboo tablet i manage to put something much better together. Diffuse texture is still WIP, but C&C are welcome: SSAO, DOF, Tone Mapping. Initial sculpting done in Mudbox 2009, then brought over to 3DC for adding extra detail to the normal maps. Texturing done entirely in 3DCoat alpha 75 , Photoshop was used for layer adjustment(nothing else). I use 3DC alpha because it had the right feature set; layer blending, a pretty good brush engine(though smear tool is too slow to use) and it's stamp/stencil work with symmetry unlike Mudbox 2009. Admirably grotesque! Quote Link to comment Share on other sites More sharing options...
Taros Posted May 8, 2009 Report Share Posted May 8, 2009 Hi SonK. really nice work. Maybe some more contrasts? And a little bit more colors. Quote Link to comment Share on other sites More sharing options...
Advanced Member GED Posted May 8, 2009 Advanced Member Report Share Posted May 8, 2009 woah dude you just took it to another level well done Quote Link to comment Share on other sites More sharing options...
Moderator Daniel Posted May 8, 2009 Moderator Report Share Posted May 8, 2009 woah dude you just took it to another level well done Agree!!! Looks much better! Maybe little more specular to make it look more wet Quote Link to comment Share on other sites More sharing options...
Member giyomu Posted May 11, 2009 Member Report Share Posted May 11, 2009 Excellent frog !! or whatever it should be really a big improvement you did on that texture. I agree with daniel , more specular to make it more wet will certainly add teh final touch for this model Quote Link to comment Share on other sites More sharing options...
Javis Posted May 11, 2009 Report Share Posted May 11, 2009 It's great looking. I love creepy creatures, and this one doesn't disappoint. Quote Link to comment Share on other sites More sharing options...
Advanced Member SonK Posted May 26, 2009 Author Advanced Member Report Share Posted May 26, 2009 I am finish with it i'll submit it for the Intel contest(hope i win)! You can download the mesh+textures here: http://www.mediafire.com/download.php?dmgykyj1zmz Quote Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted May 26, 2009 Applink Developer Report Share Posted May 26, 2009 Thanks a lot SonK. You have done a great job. I really like the hands. Very well done. Downloading... Quote Link to comment Share on other sites More sharing options...
Taros Posted May 26, 2009 Report Share Posted May 26, 2009 Very cool, SonK. Quote Link to comment Share on other sites More sharing options...
Advanced Member Oliver Thornton Posted May 26, 2009 Advanced Member Report Share Posted May 26, 2009 Monstrously awesome work SonK! Quote Link to comment Share on other sites More sharing options...
Contributor tree321 Posted May 26, 2009 Contributor Report Share Posted May 26, 2009 That's really cool Sonk! You did a great job sculpting the forms and I really like the texture.Is this your original creation?What inspired you? Good luck with the Intel contest! Quote Link to comment Share on other sites More sharing options...
Advanced Member SonK Posted May 26, 2009 Author Advanced Member Report Share Posted May 26, 2009 That's really cool Sonk! You did a great job sculpting the forms and I really like the texture.Is this your original creation?What inspired you?Good luck with the Intel contest! The model is base on this concept art by Anthony Francisco: Its from their(Intel) game call Project Offset. I'm not quite happy with the belly texture, it could be better edit: also for inspiration check out: http://www.creaturespot.com/ Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted May 27, 2009 Report Share Posted May 27, 2009 Well done! It is interesting how it looks using 3DC render? Light AO+soft shadows+some DOF. Quote Link to comment Share on other sites More sharing options...
Advanced Member SonK Posted May 27, 2009 Author Advanced Member Report Share Posted May 27, 2009 Well done!It is interesting how it looks using 3DC render? Light AO+soft shadows+some DOF. I had some problems with the renderer in alpha 86, i posted a picture of the issue in the 3.0 alpha thread. Once that gets fix i'll do some renders in 3DC and post them. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted May 29, 2009 Report Share Posted May 29, 2009 I had some problems with the renderer in alpha 86, i posted a picture of the issue in the 3.0 alpha thread. Once that gets fix i'll do some renders in 3DC and post them. I fixed this issue in the last build. Quote Link to comment Share on other sites More sharing options...
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