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Exporting PBR Materials from 3DCoat 4.5 to Maya 2016


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The importer is broken, and the tutorials are outdated, so hopefully this will help some confused people.  I couldn't find an easy explanation for this anywhere, so basically here's the process.  

 

1.) 3D Coat Export Settings: 

 

rF8uBMw.png

 

2.) Import your model into Maya

3.) Right click on the model

4.) Assign a new material

5.) Choose Phong

6.) Go into Hypershade and double click your new Phong material

 

Import your 3D Coat output files accordingly:

 

hMbfdEN.png

 

*Disclaimer - I'm a complete Noob at both 3DCoat and Maya so if you find a better way please post it here

 

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