Reputable Contributor AbnRanger Posted September 29, 2010 Reputable Contributor Report Share Posted September 29, 2010 Why to trace them? These are obj traced already. Why to voxels? I can understand that you can start in 3DC as a concept sketch and for base boolean operations only. I'm talking about skipping the Retopo stage and just exporting the hi-res (triangulated) mesh to 3ds Max, and there using PowerNurbs as a Retopo tool as it were. In Max, you can freeze the high-res mesh, and have CV's or Vertices Snap to frozen object. It would be a similar to having NURBS tools to Retopo with in 3DC. You have NURBS in Blender as well, so you could do the same thing. The only objects I might not use it on, would be characters or animals. Again, one of the main benefits is not only fewer loops/curves, but no concern for the snapping problems that occur sometimes in the Retopo Room. I think it would be nearly as fast to do as auto-topologizing the model. Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted February 22, 2011 Advanced Member Report Share Posted February 22, 2011 Realtime render is producing white pictures. I cannot render in 3dcoat anymore. How can I explain better? Link to comment Share on other sites More sharing options...
philnolan3d Posted February 22, 2011 Report Share Posted February 22, 2011 I think you posted in the wrong thread. Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted February 22, 2011 Advanced Member Report Share Posted February 22, 2011 Sorry spacepainter, this is major problem, I don't have it. Yes, go for another post and delete preferences etc etc. Lets find out what's wrong. @abnRanger, I'm jealous now. I see your point. Clever and efficient solution. Link to comment Share on other sites More sharing options...
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