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TSNM settings and Marmoset


ajz3d
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I'll take a look later today when I arrive home to see what I've been using, but off the top of my head I think I've been flipping Y/green.

Sent from my SM-G900P using Tapatalk

Never mind... it was a user error. I forgot to lock vertex normals when I was bringing my geometry for PPP, so 3D-Coat altered them on import. And because of this, in Marmoset I kept loading mesh with different vertex normals and I didn't even realize it until now. So there was NO WAY normal map would look correctly. :mosking:

 

Javis, thanks for trying to help. :)

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