Contributor ajz3d Posted April 15, 2016 Contributor Report Share Posted April 15, 2016 Has anyone figured out the correct 3DC's normal-map-related settings that would work with Marmoset Toolbag 2? Quote Link to comment Share on other sites More sharing options...
Javis Posted April 16, 2016 Report Share Posted April 16, 2016 I'll take a look later today when I arrive home to see what I've been using, but off the top of my head I think I've been flipping Y/green. Sent from my SM-G900P using Tapatalk 1 Quote Link to comment Share on other sites More sharing options...
Contributor Solution ajz3d Posted April 16, 2016 Author Contributor Solution Report Share Posted April 16, 2016 I'll take a look later today when I arrive home to see what I've been using, but off the top of my head I think I've been flipping Y/green. Sent from my SM-G900P using Tapatalk Never mind... it was a user error. I forgot to lock vertex normals when I was bringing my geometry for PPP, so 3D-Coat altered them on import. And because of this, in Marmoset I kept loading mesh with different vertex normals and I didn't even realize it until now. So there was NO WAY normal map would look correctly. Javis, thanks for trying to help. Quote Link to comment Share on other sites More sharing options...
Javis Posted April 17, 2016 Report Share Posted April 17, 2016 Ahh, gotcha! Glad it was a simple solution. Quote Link to comment Share on other sites More sharing options...
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