Member kakawkorez Posted December 4, 2015 Member Report Share Posted December 4, 2015 (edited) Hi again! I've been making a model in 3D Coat. I created two UV sets and started painting. Everything was great before i tried to export my textures out... so here is what i got (img below). As i see 3D Coat mixed my both UV sets and i cannot find a way how to prevent it... Color and Displacement textures exports well but Specular color and Emissive DONT! Img below is an emissive one, specular color looks the same bad ver. 3D-COAT 4.5.23 Edited December 4, 2015 by kakawkorez Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted December 4, 2015 Contributor Report Share Posted December 4, 2015 One model and two UV sets? I don't think so. As i see 3D Coat mixed my both UV sets and i cannot find a way how to prevent it... Color and Displacement textures exports well but Specular color and Emissive DONT! Don't bake two UV sets at the same time. Bake one topology group and then the other; Quote Link to comment Share on other sites More sharing options...
Member kakawkorez Posted December 4, 2015 Author Member Report Share Posted December 4, 2015 (edited) okay, ill try... Edited December 4, 2015 by kakawkorez Quote Link to comment Share on other sites More sharing options...
Member kakawkorez Posted December 4, 2015 Author Member Report Share Posted December 4, 2015 but actually i dont understand why i cant bake both UV sets if 3D Coat allows me to... img attached below.. Quote Link to comment Share on other sites More sharing options...
Member kakawkorez Posted December 4, 2015 Author Member Report Share Posted December 4, 2015 One model and two UV sets? I don't think so. Don't bake two UV sets at the same time. Bake one topology group and then the other; I just checked it out - there is no ability to bake UV sets in a queue! So its a not solution at all Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted December 4, 2015 Contributor Report Share Posted December 4, 2015 Well, it's beyond my beans and taters then. If you did it and it didn't work, then maybe bring it to Andrew's attention at support@3d-coat.com Quote Link to comment Share on other sites More sharing options...
Member kakawkorez Posted December 4, 2015 Author Member Report Share Posted December 4, 2015 (edited) I just figured out how to do it! I have not rebaked any UV set at all, was using old ones... just deleted one of UV sets and exported all textures of second one.. and they are clean! So after that i returned back and deleted second UV set and exported appropriate textures! Thats the only solution i found.... So i think its still a BUG ! Edited December 4, 2015 by kakawkorez Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted December 8, 2015 Report Share Posted December 8, 2015 I see you are using microvertex approach. I recommend PPP approach, it is much more suitable for painting and completely free from such problems. But if you are using MV, ensure that each UV set uses own separate material. Also, write me to e-mail if problem still not resolved, othervice I may loose the thread. Also I may look scene if you wil send it to me (3B file). Quote Link to comment Share on other sites More sharing options...
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