Advanced Member Ghastly Posted May 2, 2016 Advanced Member Report Share Posted May 2, 2016 I'm making an alternate UV map for a model how do I apply symmetry to a UV map in the UV room the way Apply Symmetry does in the retopo room (ie. overlapped symmetrical islands to optimize texture maps). I can't do it in the retopo room because Retopo breaks the geometry so the UV maps are no longer compatible. I don't see an Apply Symmetry function in the UV room. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 3, 2016 Report Share Posted May 3, 2016 Hi ! You mean apply symmetry as RetopoRoom ? Quote Link to comment Share on other sites More sharing options...
Advanced Member Ghastly Posted May 4, 2016 Author Advanced Member Report Share Posted May 4, 2016 So it's not able to perform that function in the UV room, only in the Retopo room? That's unfortunate. Quote Link to comment Share on other sites More sharing options...
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