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Disable reflections on object (Paint room)


mjk
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Go to solution Solved by Carlosan,

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Hello!

There is probably an easy fix to this, but I can't figure it out by myself..

I import my uv'ed model into the paint room, per pixel painting method.

I fill the model with white color (fill tool) and start painting in black areas.

In those black areas I then see reflections of the environment map.

Naturally, when I choose "flat shade" in menu > view the reflections disappear.

How can I make those reflections disappear?

..or..

How can I influence the amount of reflectiveness of the blinn-phong or any other shader, which are selectable in menu > view?

How do I change the properties of those shaders, e.g. no reflection in general?

Cheers

Michael

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