Jump to content
3DCoat Forums

Metha`s Workshop


Methelina
 Share

Recommended Posts

  • Contributor

(...)and met the problem to bake a Material-Id map... The model is too complex to handpain the maps.... so im stunned a little

attachicon.gifScreenshot_4.png

 

I think the fastest way to create Material ID maps on complex objects would be to use a bucket fill tool in the Paint Room (vertex painting) and take advantage of a function that allows to fill whole objects. That is, If objects from the VoxTree are separated.

post-12523-0-51266200-1419863116_thumb.j

Then set the shader to Default, bake, if needed - smooth transition areas with bucket tool w/smooth, and export resulting Material ID maps.

  • Like 1
Link to comment
Share on other sites

  • 4 weeks later...
  • 1 month later...
  • Advanced Member

Not bad.

Is the head done? Looks like it is not complede.

 

Yeah ) this is default face ) They are not humans or cyborgs, the are biomehanical parasits and their body just mimic to a human)

Link to comment
Share on other sites

  • 5 months later...
  • 1 month later...
  • 7 months later...
  • 4 weeks later...
  • 4 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...