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3D Coat + Light Map UV


Teriander
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It has been over 9 months since I last saw a topic about setting up Light Map UVs in 3D Coat without having to go into a 3rd party App like Maya.  Has anything changed?  Is it possible yet to use 3D Coat to create a separate Light Map UV to use in a real-time engine such as Unreal?

 

I am really surprised this is not possible yet since it is a very common issue. 

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Unfortunately this still needs to be done outside of 3D-Coat.

I'm looking forward to see this feature implemented too.

 

I'd also like to see standard box and cylindrical unwrapping algorithms added to UV toolset. It would help with lightmaps a lot.

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Unfortunately this still needs to be done outside of 3D-Coat.

I'm looking forward to see this feature implemented too.

 

I'd also like to see standard box and cylindrical unwrapping algorithms added to UV toolset. It would help with lightmaps a lot.

Yep. A big +1 from me too. I'd really like to see this implemented.

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