Member VerdentGrey Posted February 7, 2016 Member Report Share Posted February 7, 2016 I'm encounter an issue that I'm only baking a partial normal map. My procedure was importing the HP references via import object and make a LP mesh over each then bake what looks like a separate surface material/ paint object for each one. The end result being what I have below. Now when I try to export model/ texture I only get a normal map for the latest reference mesh, the pin. Any idea how to resolve this for a complete N map, if the surface materials need to be merged somehow or something else? Quote Link to comment Share on other sites More sharing options...
Javis Posted February 7, 2016 Report Share Posted February 7, 2016 Hi! Welcome to the forums. Can you post the file for inspection? It appears that a step may have been missed. The Retopo mesh is more like a "virtual" mesh, exporting it must be done from the Retopo menu on the top bar. If you want to use the File>Export function, with all of your maps, you must first bake to the Paint room. Quote Link to comment Share on other sites More sharing options...
Member VerdentGrey Posted February 7, 2016 Author Member Report Share Posted February 7, 2016 https://www.dropbox.com/s/czfacb3u9gki025/G_body_Retop.zip?dl=0 Here's the file.Hopefully more sense can be made from it. Quote Link to comment Share on other sites More sharing options...
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