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construction plane?


zFarm
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In addition to what AbnRanger said...

Some tools in 3D-Coat let you create your own construction plane. For example the 2D-Paint tool has construction plane options in the Tool Options panel.

Right now I am away from my computer, but there are three options there that I can remember.

First, you can right-click on the surface of an existing 3D object in the scene, and then your brush strokes will be constrained to that 3D plane. You will see a viewport preview appear (a small reddish plane) which shows the construction plane that will be used. Second, you can choose to constrain your brush strokes to the camera view. Third, you can create a construction plane by picking three points in 3D space. Then, while drawing with the tool it will be constrained to the plane created by the three points. The drawback of this last method is I believe you have to create the points by clicking on existing 3D objects in the scene.

The 2D Paint Tool is not the only tool that has these construction plane options. I believe the Plane Tool also has these options, and there are others.

Of course these options are not exactly the same thing as having a movable permanent construction plane like in Modo or in Polybrush, but if you use them correctly, then you will get essentially the same results. Of course I think Andrew could and should add a permanent construction plane to 3D-Coat, since that would be an improvement over the current methods.

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One way to work might be to have a sphere in your scene, and then every time you wanted to move your construction plane, you could use a right-click (using the right-click constrain option) on the appropriate part of the sphere to get your construction plane angled the way you want. I haven't tried it yet (just brainstorming here), but it might work, or maybe it would be too inaccurate and tedious. Worth a try though...

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