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Polybrush Open Beta


Nossgrr
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It's up. 

 

http://polybrush.org/?page=2

 

Polybrush is a new, simple and fast 3D software with an unusual way of modeling, originally conceived for a three-dimensional sketching.

The main idea - to use drawing instead of the usual methods of modeling. You just make strokes in 3D space, or lines, whatever. 3D Brush may consist of several objects and change their color and deformation, depending on the graphic tablet pen pressure. Each brush can have a different set of parameters, it's easily selected by the user as a modifier stack. A result it turns library of different sets of brushes which users can exchange. Two different stroke - the two different from each other objects.

In addition there are tools for sculpting (including Remesh), and unusual tool for a very quick drawing of surfaces of revolution.

Any such concept, finished model, and even brush stored in OBJ files supported by most 3D editors.

The program is written by one person in two years, i.e., by me, 3D-artist. I tried to make the program habitual, comfortable in all little things and not create unnecessary - Polybush without brushes weighs only 2MB and launches in a couple of seconds. In the program almost nothing besides 3D brush tool, but this Instrument really flexible. For making many things, almost anything else is not necessary. You do not need to spend weeks on studying, it's actually a three-dimensional Photoshop.

The video at main page briefly shows examples of use, and the basic features of Polybrush. Just download free beta and start drawing! 

 

 

 

What is it with Russians? They have this strange original approach to things that often results in brilliant work!

 

 

https://www.artstation.com/artist/arsdraw

 

https://www.facebook.com/arseniy.korablev

 

And sonofagun it exports OBJ files lighting fast

 

 

BDtTvjW.jpg

Edited by L'Ancien Regime
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Apart from the 2D rendering style and work-plane isn't it possible to achieve the same work flow in 3d coat right now?  

 

Sir Andrew, given the huge interesting in 3d coat by concept artists, do these workflows heavily interest you?

It's these kind of quick workflow ideas that will make 2d concepting of 3d objects redundant. Though I think there's room for improving... like rather then having to always move the workplane to accurately place drawn lines, there should be a workplane mode that constrains/locks to the view 45 offset (I assume this will be the angle people will typically aim to achieve for when best judging and drawing there object in relatively to other objects?) this should allow for a much quicker workflow yet still keel the accuracy?  

 

Just imagine if Andrew and this dude collaborated!!

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