Member maxreal Posted December 29, 2015 Member Report Share Posted December 29, 2015 Hello everyone, I'm new to 3d Coat edu, I place my tutorial explaining how to paint a model created with Lightwave and textured in 3d coat and rendered in Lightwave. I hope you can be useful 2 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted December 29, 2015 Reputable Contributor Report Share Posted December 29, 2015 Thanks for sharing. I'm sure it will be helpful for many here. ...by the way, do you think you could do a voice over, to help explain the steps you are taking? Quote Link to comment Share on other sites More sharing options...
Member maxreal Posted December 30, 2015 Author Member Report Share Posted December 30, 2015 Unfortunately I do not speak English, I can think of putting a text below Quote Link to comment Share on other sites More sharing options...
Member Ma3rk Posted December 31, 2015 Member Report Share Posted December 31, 2015 I too got 3D Coat to work along with Lightwave. I'm pretty sure I can follow along with the silent version but annotations would be quite helpful. Obviously you write well enough in English so wouldn't think narrating would be much of a problem. There are translation apps though. Quote Link to comment Share on other sites More sharing options...
Member Ma3rk Posted December 31, 2015 Member Report Share Posted December 31, 2015 Actually, it was pretty easy to follow along. I have some questions about your export choices, but more wondering if you've tried any displacement maps yet and incorporating them into the Lightwave object. I'm pretty sure this has to be done via Nodes as per the LW docs. Looking forward to more Quote Link to comment Share on other sites More sharing options...
Member maxreal Posted January 4, 2016 Author Member Report Share Posted January 4, 2016 I'm too excited ..... 3d coat and plug in interchange, it works great with opprtune small changes to the surface editor ... https://www.facebook.com/photo.php?fbid=10201017863725477&set=pcb.764375100335158&type=3&theater https://www.facebook.com/photo.php?fbid=10201017863805479&set=pcb.764375100335158&type=3&theater 1 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted January 5, 2016 Reputable Contributor Report Share Posted January 5, 2016 Try the GLOSS/SPECULAR COLOR Export workflow. It seems to work best in most renders. The other options are more or less designed for Game Engines. I asked Andrew to make some note during the process, letting users know this. We'll see if he does. In your renderer and materials editor, your color/diffuse map should be fairly dark, wherever metal surfaces are...the reason being that all metals have a black diffuse component, and the color is derived from the reflection properties. So... 1) Color map into the Diffuse/Color Channel 2) Specular Color map into Reflection/Specular Color channel 3) Glossiness map into the Reflection Glossiness channel 4) Normal map into Bump channel You may have to tweak the output curve of the Glossiness map some, to get an exact match between what you see in 3D Coat's viewport and your renderer...but that's about all there is to it Quote Link to comment Share on other sites More sharing options...
Member maxreal Posted January 21, 2016 Author Member Report Share Posted January 21, 2016 (edited) Try the GLOSS/SPECULAR COLOR Export workflow. It seems to work best in most renders. The other options are more or less designed for Game Engines. I asked Andrew to make some note during the process, letting users know this. We'll see if he does. In your renderer and materials editor, your color/diffuse map should be fairly dark, wherever metal surfaces are...the reason being that all metals have a black diffuse component, and the color is derived from the reflection properties. So... 1) Color map into the Diffuse/Color Channel 2) Specular Color map into Reflection/Specular Color channel 3) Glossiness map into the Reflection Glossiness channel 4) Normal map into Bump channel You may have to tweak the output curve of the Glossiness map some, to get an exact match between what you see in 3D Coat's viewport and your renderer...but that's about all there is to it Perfect, great suggestion. Thank you Edited January 21, 2016 by maxreal Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.