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13th Challenge: Tin Toys


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13th Challenge: Tin Toys  

11 members have voted

  1. 1. Challenge 13 Winner

    • ajz3d
      7
    • Blaster
      2
    • Tony Nemo
      2


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FINALIST

 

ajz3d

http://3dcoat.com/forum/index.php?app=gallery&album=185

 

Blaster

https://sketchfab.com/models/3a1d51afc73a4e71b4c968f841c2f151

 

Tony Nemo

post-10142-0-84778400-1461943433_thumb.p

 

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Tin Toy Challenge
 
Deadline 4/25/2016
 
Todays toys typically start out in a cad program or other modeling software before going into mass production.  In a world full of plastic toys its easy to forget that toys were not always made this way.  Tin toys were first produced in the late 19th century and continue even to this day.
 
Lets go back in time and honor the artistry and craftsmanship that were once put into these tin toys.
 
Rules.
Start with some references of your favorite vintage tin toy and share it with us.
Model, texture, and render your asset using 3d coat
demonstrate your understanding of the tin properties of the toy.
pay attention to how the tin was crimped together to create folds, seams, and bends in the metal.
Submit one large final render of your model by 2/23/2016
Give frequent updates and share your progress.
Have fun!
 
Process
Sculpting - model your tin toy using only 3d coat
Texturing - The majority of your texture work should be hand painted in 3d coat.  A painting program such as Photoshop can be sued to assist you.
Shading - Use 3d coats PBR materials for your finished model,  Lets see some nice details of paint, tin, scratches and so on....
Props - other assets may be used if its directly associated with your toy.  The toy box, a price tag, or any accessory that makes sense is allowed.
Rendering - You may render your final image in any software you wish.
 
Remember to ask the community questions and share your process with others.  Good luck everyone!

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AWESOMEEEEEEEEEE challenge Blaster.

 

Although my schedule is FULL (and i am happy with that lol) i will take part on this challenge and try to create something AWESOMEEEEEEEEE.

 

 

One of my personal favourites , http://www.puccimanuli.com/pages/products.php?cat=12&content_id=54

 

I believe i will go with this one.

Edited by Michaelgdrs
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That's an awesome tin toy you're doing there Michael.   :)  I'm a bit hesitant on trying to do this as I just don't have much free time.  but I will try a much simpler toy tank from the 1930's here:

 

post-38101-0-79600200-1453676163_thumb.j

 

I even found a picture of the toy in various states of rusting, so lots of options.   :)

 

post-38101-0-53977200-1453676215_thumb.j

 

Jason

Edited by Grimm
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Very nice old time classic selection Jason.

 

Tony you in too bro?

Sob! I'm waiting on a replacement video card plus I'm a sub-hobbyist performer with a backlog of characters to make.

 

Good idea, Blaster! Again, a texturing challenge.

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I think that I may actually have a go at this, I want to start of with something simple though as I don't really have much time to spend on this.

 

Think I might go for something like this:

 

 Latest-Arrival-Reminiscence-Children-Vin

 

I want to go for a used look though, rusted, battered, scratches in the paint :D

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Okay, I found a tin toy left behind by a grand-daughter and will make a stab at reproducing it in 3DC.

 

post-1430-0-15858000-1453825441_thumb.jp

 

No scratches or rust but it did have a light coating of dust with which I hope to embellish the model.

 

Tally ho!

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Thought I would share a link of a really well done 3d tin toy.  Its actually similar to the buck rogers toy I was going to do so I think I will change my tin toy to something else.   Anyway this is really well done and I was hoping some of ours might turn out just as good.  

 

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I've found some time to start this challenge, I've been blocking out my basic shapes. Once I have that I'll be adding in the little details like at the bottom of my reference image the edges snake off from the base shape, there is holes and clips for the box area where the conductor sits and the top roof has a nice curved shape. 

 

All hail the pose tool xD

 

u8h0icj.png

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One quick question. What would be the best way to create the edges you see on the bottom of this tin toy. They snake out from the base and have a really nice curved effect but I don't know the best way to go about it. Same goes for the nice curve on the top of the roof of the toy.

 

Latest-Arrival-Reminiscence-Children-Vin

 

Ahh the joys of still being a 3DC noob haha!

Edited by ScrotieFlapWack
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Looking good so far.  :)  Doing the bell curve on the bottom might be a bit tricky.  I would try to use the "cut & clone" tool to cut a thin slice off the bottom.  Then scale it up a little so it sticks out like the original.  After that use the "fill" tool to fill in the curve, then smooth it out until it has the curve you want.

 

When you are using the "cut & clone" tool just make sure that you are in orthographic mode and looking at your model from the sides or front/back.  Otherwise your cut will be along the view angle and it will not work very well.  Hope this helps.  :D

 

Jason

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Or make a 3d model  |_| the U shape on a new 3d coat file.

 

Import this to models tab.

 

Then use the curves tool with this 3d model and you are done ;)

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@Blaster, that is an awesome tin toy, very cool!   :D  Here is an update on my tank:

 

post-38101-0-70042300-1454186318_thumb.p

 

I had to fight the curve tool all the way though.  :(  It's impossible to use with symmetry turned on, lots of other settings are broken with it as well.  At least with version 4.5.23b.  The ribs are too deep but I don't want to try and fix them with the tool in the state it's in. 

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Thanks for the advice guys. I think making the part separately and using the curve tool may work a bit better. I will try out your suggestion thouh Grimm, only because I've never really used the cut and clone tool xD

 

Awesome tank by the way, keep going with that one. Love the vibes in this forum very collaborative even though we are all working on our own pieces.

 

I think this will be an interesting challenge :D 

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