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Paintroom improvements v4+


Boonta
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- Easy to use (create/edit/quickly view) layer masking like photoshop. going to a second tab and linking other layers is a convoluted workflow.

- folder grouping of layers in paint room.

- Textures ----> Adjust ---> levels adjustment ability or curves. like photoshop.

- BUG -- when i edit the curve on my main opacity control (top of screen default UI) it doesnt save this on startup. reverts to default 45 degree curve.
- increased layers in educational edition. 7 is a little low.

 

More added as I play with this more.

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  • 2 weeks later...
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- texture editor wireframe opacity / color control

-BUG wireframe toggle seems to break after awhile. clicking it has no effect. hitting reset solves this...

 

- drag texture editor off screen or double click the orange tab to minimize/hide it. is there  a quick way to go from say 3d view to texture editor? Kinda like space bar in maya to switch from focused camera to quad view then back to chosen viewport.

Edited by Boonta
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kinda, though i hear there has been alot of requests in there already that havnt been addressed in years. What is looked at more frequently by the devs in terems of what features to add next? Mantis or the Feature Request forum....

 

Is there a 3d Coat roadmap?

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  • 1 year later...
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per brush blending modes (multiply, overlay etc on the brush not the layer)

 

http://3d-coat.com/mantis/view.php?id=1778

 

ability to paint and visualize alpha test/coverage in the paintroom viewport

 

http://3d-coat.com/mantis/view.php?id=1609

 

Improvements to the hue/sat adjustment layer

 

http://3d-coat.com/mantis/view.php?id=1807

 

brush rotation stored per brush not a global setting.

 

http://3d-coat.com/mantis/view.php?id=1656

 

photoshopish adjustment  layer support/ sync?

 

http://3d-coat.com/mantis/view.php?id=1610

 

brush glitches on mirrored uv geometry

 

http://3d-coat.com/mantis/view.php?id=1608

 

Seam bug:

 

http://3d-coat.com/mantis/view.php?id=1808

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  • 4 months later...
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Increased/improved view-port rendering/lighting/realtime AO. panorama's/exposure also feel overexposed when compared to substance painters viewport???? 

Edited by Boonta
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