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Snap OFF also whith "create" tools in Retopo mode


Yushituku
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Hi

Wonderful all the new features that 3D Coat has, great additions to an already fantastic app.

One of the things that i always wanted for 3d coat retopology tools was the option to make new topology with out snapping in the surface. Now i was checking that the latest version has an option to turn off snapping and tweak the mesh, which is great.

But i would love to also have the "snap OFF" function for the "create" tools of the retopo menu, so whenever using the add/split, quad, extrude, etc the new geometry will not SNAP to the surface if snapping is OFF.

Is this feature/option planned for future version of 3d Coat?

Thanks

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What I currently do, is to create my base retopo meshes in a 3rd party sofware like softimage or blender. It is really easy to export and reimport files into the retopo room. I do this, because I have much better modeling tools outside of 3DC. I don't see the need for such tools in 3D Coat, currently.

3D Coat is a painting and sculpting solution in my opinion.

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What I currently do, is to create my base retopo meshes in a 3rd party sofware like softimage or blender. It is really easy to export and reimport files into the retopo room. I do this, because I have much better modeling tools outside of 3DC. I don't see the need for such tools in 3D Coat, currently.

3D Coat is a painting and sculpting solution in my opinion.

Yeah...Retopo in 3DC is essentially the starting point for creating clothes and such in 3DC. It works better than trying to export a voxel model and do everything by hand in another app. 3ds Max has some decent retopology tools (with the Graphite modeling tools that was added in Max 2010), but I have found them to be more finicky than those in 3DC. So, I try to do all I can in 3DC first, and where I start having issues, that is where I move the work to Max or elsewhere. Trying to model pleats, collars, pockets and such, is better handled in a major 3D application.
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