Advanced Member L'Ancien Regime Posted April 3, 2016 Advanced Member Report Share Posted April 3, 2016 http://microbot.ch/new/vdb-painter/ 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted April 4, 2016 Author Advanced Member Report Share Posted April 4, 2016 Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted April 4, 2016 Author Advanced Member Report Share Posted April 4, 2016 (edited) https://twitter.com/microbot23/status/698990762529320964 mbPainter Demo 2.0 - Tested out if #OpenVDB could be used for Sculpting stuff. Just a Demo. But i think its doable. Here, follow the dude's twitter account https://twitter.com/microbot23 Edited April 4, 2016 by L'Ancien Regime Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted April 4, 2016 Contributor Report Share Posted April 4, 2016 I'm not sure why anyone would want to use VDB in Houdini for sculpting. I worked with VDB and it's very slow - completely incomparable to 3D-Coat's voxel sculpting. VDB in Houdini has its uses, but IMHO sculpting it's not one of them. It's way faster to export a mesh to 3D-Coat, sculpt it (either in voxels or surface modes), and import it back to Houdini for conversion to VDB. I did this more than once. 3 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted April 4, 2016 Contributor Report Share Posted April 4, 2016 True Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted April 4, 2016 Contributor Report Share Posted April 4, 2016 Look it has a nice flow though and he already knows 3D Coat 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted April 4, 2016 Author Advanced Member Report Share Posted April 4, 2016 I'm not sure why anyone would want to use VDB in Houdini for sculpting. I worked with VDB and it's very slow - completely incomparable to 3D-Coat's voxel sculpting. VDB in Houdini has its uses, but IMHO sculpting it's not one of them. It's way faster to export a mesh to 3D-Coat, sculpt it (either in voxels or surface modes), and import it back to Houdini for conversion to VDB. I did this more than once. All too obvious but still it's worthy of attention. This is the only other attempt I've seen to use voxels for sculpting other than Andrew's 3d Coat and so I thought it was of great interest. When I first understood what OpenVDB was about I immediately thought; "will someone sculpt with it like 3d Coat?" Well, someone has. And let's not be too swift to dismiss Mr. Fuhrer's efforts, Just because Houdini is slow NOW, doesn't mean that it won't be fast in two or three years from now when the code is rewritten and machines are that much faster. 2 Quote Link to comment Share on other sites More sharing options...
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