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differance in texture between 3d coat and 3ds max.


eightshot
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I've very recently started playing around with 3D coat. Now I've finished texturing my first model I've hit an issue. The image on the left is how i see it in 3D Coat and the right is after i have rendered it in 3DSmax.

It seems to have lost a significant amount of detail and a lot of the spec

I'm using the default scan line renderer in this image in max but have also tried VRay and had the exact same result.

Can anyone give me any pointers as to what i am likely doing wrong? I've basically spent the entire day trying to figure this out and feeling a bit fried. (we've all been there)

Any help gratefully received.

http://sta.sh/0c2rmylhn6j
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When working with 3DC PBR materials everything from setting up in 3DC and Max needs to be done correctly. I do not have Max but know online others who do and have seen the applink in action.

 

Install the new completely rewritten 3DCoat --- Max plugin... AbnRanger is I believe going make a new video for the new plug-in rewrite. He has Max..

Presets I know it has is are IRay and Mental Ray and others but not for Vray atm. You can create one for VRay.

http://3dcoat.com/forum/index.php?showtopic=18802

 

Setup your workflow to use the Gloss / Color Specular  workflow, Located under the Textures window.

Choose a shader to work with. Under the View menu... Which one works best, I do not know maybe AbnRanger can tell you. Test otherwise.

 

The new applink will do nearly all your work for you in creating the materials to be rendered.

 

Here is a video made before the complete rewrite. I believe now that your 3DC materials will be auto imported and attached through the node system. All overwrites of gamma will be setup as well per material. This video will give you at least how the basic functions of the applink work..

 

AbnRanger, might drop in here as well with more complete information.
Of course all setting up of materials for rendering can be done by hand without the help of the applink but knowing what and how to setup is the key.

 

https://www.youtube.com/watch?v=Pwde7LiJA38

Edited by digman
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When working with 3DC PBR materials everything from setting up in 3DC and Max needs to be done correctly. I do not have Max but know online others who do and have seen the applink in action.

 

Install the new completely rewritten 3DCoat --- Max plugin... AbnRanger is I believe going make a new video for the new plug-in rewrite. He has Max..

Presets I know it has is are IRay and Mental Ray and others but not for Vray atm. You can create one for VRay.

http://3dcoat.com/forum/index.php?showtopic=18802

 

Setup your workflow to use the Gloss / Color Specular  workflow, Located under the Textures window.

Choose a shader to work with. Under the View menu... Which one works best, I do not know maybe AbnRanger can tell you. Test otherwise.

 

The new applink will do nearly all your work for you in creating the materials to be rendered.

 

Here is a video made before the complete rewrite. I believe now that your 3DC materials will be auto imported and attached through the node system. All overwrites of gamma will be setup as well per material. This video will give you at least how the basic functions of the applink work..

 

AbnRanger, might drop in here as well with more complete information.
Of course all setting up of materials for rendering can be done by hand without the help of the applink but knowing what and how to setup is the key.

 

https://www.youtube.com/watch?v=Pwde7LiJA38

Hi dig man, thanks for the help. I actually did use the new redone applink when i did this. However i may have been doing something else wrong. Ill follow your instructions step by step when im at my PC tomorrow and see if i can get some better results and will let you know.

Thanks, really appreciate you taking the time to help me out with this.

ES.

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When working with 3DC PBR materials everything from setting up in 3DC and Max needs to be done correctly. I do not have Max but know online others who do and have seen the applink in action.

 

Install the new completely rewritten 3DCoat --- Max plugin... AbnRanger is I believe going make a new video for the new plug-in rewrite. He has Max..

Presets I know it has is are IRay and Mental Ray and others but not for Vray atm. You can create one for VRay.

http://3dcoat.com/forum/index.php?showtopic=18802

 

Setup your workflow to use the Gloss / Color Specular  workflow, Located under the Textures window.

Choose a shader to work with. Under the View menu... Which one works best, I do not know maybe AbnRanger can tell you. Test otherwise.

 

The new applink will do nearly all your work for you in creating the materials to be rendered.

 

Here is a video made before the complete rewrite. I believe now that your 3DC materials will be auto imported and attached through the node system. All overwrites of gamma will be setup as well per material. This video will give you at least how the basic functions of the applink work..

 

AbnRanger, might drop in here as well with more complete information.
Of course all setting up of materials for rendering can be done by hand without the help of the applink but knowing what and how to setup is the key.

 

https://www.youtube.com/watch?v=Pwde7LiJA38

 

 

YOU MY GOOD SIR ARE A LEGEND!

it wasn't actually what you said but i downloaded the mat pack which the video talks about and manually plugged everything in and it works. It isnt perfect, im still losing a lot of detail but it's 10x better than how it was.

Thanks so much again.

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