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[SOLVED] Transform/Rotate edgeloops in Retopo Room


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It would be nice if we could transform or rotate edgeloops in the retopo room. If we could rotate an edgeloop and it would stay snapped to the mesh, that would be the best.

For example, the edgeloops that run around the knees and elbows sometimes need to be rotated to allow for better deformation when animating. I have been using the brush tool to move the edges to the desired

positions, but this is tedious and time-consuming. Rotating an entire edgeloop at once while it stays snapped to the voxel mesh would be wonderful!

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