Member stoltoguzzi Posted October 7, 2008 Member Report Share Posted October 7, 2008 looking for something like this one but less expensive http://www.picasoft.com/english/stenza.php is 3D-Coat the way to do it? Thanks for help Quote Link to comment Share on other sites More sharing options...
Member stoltoguzzi Posted October 8, 2008 Author Member Report Share Posted October 8, 2008 Hello, because I'm new to this kind of work I need some advises? Would be nice to get some opinon. The target would be to create this relief work on a CNC-machin. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted October 8, 2008 Report Share Posted October 8, 2008 I have not very well understand what that software makes but 3D-Coat 3.10 will provide really powerful volumetric sculpting. I am sure it will be very powerful solution for jewelry. Quote Link to comment Share on other sites More sharing options...
Member Bo Atkinson Posted October 8, 2008 Member Report Share Posted October 8, 2008 Andrew, I respect this might be a little outside of 3D Coat. However it is a function which buyers seek, me included. Traditional sculpture tools like chisels focus on details and 3D Coat speeds these focused functions digitally, in gradual steps. Automatic sculpting tools might eventually see complete images as one paint brush, or.... Automatic functions might convert texture into detailed 3D mesh. A function of converting shaded 2D into 3D volumes or 3D surfaces. So, is there any goal in 3D Coat similar to these more complex functions? Bo Quote Link to comment Share on other sites More sharing options...
Member stoltoguzzi Posted October 8, 2008 Author Member Report Share Posted October 8, 2008 some of the function are: 3D Relief from image files (jpg, gif, bmp) Ability to limit creation of reliefs using colors and/or curves 2D Curve geometry from image files (jpg, gif, bmp) Create puffed up volumes using closed curves Create sweep volumes using various profiles Quote Link to comment Share on other sites More sharing options...
Member stoltoguzzi Posted October 8, 2008 Author Member Report Share Posted October 8, 2008 I have not very well understand what that software makes but 3D-Coat 3.10 will provide really powerful volumetric sculpting. I am sure it will be very powerful solution for jewelry. What if I buy the current version, will the Version 3.x be included? Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted October 8, 2008 Report Share Posted October 8, 2008 What if I buy the current version, will the Version 3.x be included? Upgrade to 3.x will cost 60$ (price difference between 3.0 and 2.0). 2.0 will cost 200$. Quote Link to comment Share on other sites More sharing options...
Member stoltoguzzi Posted October 13, 2008 Author Member Report Share Posted October 13, 2008 I found another description for 3d-relief, is a similar approach possible using 3D-Coat? eng_Photo_3D.pdf Quote Link to comment Share on other sites More sharing options...
Advanced Member akira Posted October 13, 2008 Advanced Member Report Share Posted October 13, 2008 I found another description for 3d-relief, is a similar approach possible using 3D-Coat? This seems like a single function in 3DC - Import image plane. 3DC is far more powerful than that. Quote Link to comment Share on other sites More sharing options...
Member stoltoguzzi Posted October 13, 2008 Author Member Report Share Posted October 13, 2008 This seems like a single function in 3DC - Import image plane.3DC is far more powerful than that. Hello akira could you describe it how to proceed? I will download an evaluation version of 3d coat. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted October 13, 2008 Report Share Posted October 13, 2008 It looks like you would just import an image plane and start painting bump on it. It's probably easier than the program in the PDF. Quote Link to comment Share on other sites More sharing options...
Member stoltoguzzi Posted October 13, 2008 Author Member Report Share Posted October 13, 2008 It looks like you would just import an image plane and start painting bump on it. It's probably easier than the program in the PDF. are there any tutorials to start with, sorry I'm more the engineer and this kind of programm is new for me Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted October 13, 2008 Report Share Posted October 13, 2008 Well I'd never actually tried it before so I quickly tested it out. My results were messy but I didn't put much effort into it. Open 3DC and of the sample image that pop up pick the flat plane one (import image plane). Or just go to File > Import Image Plane. The pop up window allows you to choose images for depth and color. I didn't have much luck with depth, maybe someone else here has used it more. So I loaded a photo of a girl for just color. I picked higher resolutions and it was difficult so you're probably better off using lower resolutions in that window. When you're done you're presented with a flat plane in 3D space with the photo on it. I decided to use the solid flat alpha in the Pen options (upper right corner of the screen). Then turned off Depth and Specular on the right by right-clicking them. I also turned off Additive Drawing in the Depth pop up window. While pressing hard I traced the outline of the girl and filled in the "interior" of her head. Then I turned Additive Drawing back on, picked a softer Alpha pen, and started painting in the bump for her ears nose, eyes, etc. Just painting adds relief while holding Ctrl while you paint removes it. Holding shift smooths out the bump. After I was done with my test. I went to File > Export Model. For you I would uncheck all of the boxes and choose Export Mid-Poly Mesh from the drop-down box. Attached is a screenshot of my exported model in LightWave 3D. Oh Also... start with a square image other wise 3DC will stretch it to fit on the square plane. Quote Link to comment Share on other sites More sharing options...
Member falcon76 Posted October 13, 2008 Member Report Share Posted October 13, 2008 are there any tutorials to start with, sorry I'm more the engineer and this kind of programm is new for me Not 3DCoat related, I remember a pretty old free software that do something similar. http://www.amdpiu.com/transfer/ZSURF4.zip It convert a BMP file in IGES. I import straigth to moi and works quite well. Maybe with some little refinement the philnolan3d method it's better. Luca Quote Link to comment Share on other sites More sharing options...
Advanced Member akira Posted October 13, 2008 Advanced Member Report Share Posted October 13, 2008 are there any tutorials to start with, sorry I'm more the engineer and this kind of programm is new for me My guess you don't want to do too much artist things. If you just want to convert a bitmap into displacement automatically, try this one: http://www.renderingsystems.com/index.php akira. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted October 13, 2008 Report Share Posted October 13, 2008 If that's all he needs to do you can't beat free to $20 to be honest. Quote Link to comment Share on other sites More sharing options...
Advanced Member Maximus3D Posted October 13, 2008 Advanced Member Report Share Posted October 13, 2008 I would not really recommend 3DC for relief type work, atleast not yet because something like that requires either very high polycounts to get a smooth surface or a nurbs or even a solids based solution like what ArtCam's jewelry software uses. Take a look at what ArtCam's JewelSmith can do, pretty good looking stuff! http://www.powershape-jewelsmith.com/toolb..._relief_mod.htm / Magnus Quote Link to comment Share on other sites More sharing options...
Member stoltoguzzi Posted October 14, 2008 Author Member Report Share Posted October 14, 2008 thanks for all our answers! ArtCAM would be the choice I know but it is expensive. Another one is Stenza. I thought I would try doing the same in 3D-Coat but looks like I'm on the wrong way. I will have a look at the other software mentioned above. Quote Link to comment Share on other sites More sharing options...
Advanced Member polyxo Posted October 14, 2008 Advanced Member Report Share Posted October 14, 2008 You might also look at Zsurf. It was not developed by the person who's hosting this program but by veteran Rhino user "jim". This little app reads in photos and outputs dense Nurbs patches from it. Best of all: It's free. http://www.amdpiu.com/transfer/3dsmile/ZSURF4.zip Quote Link to comment Share on other sites More sharing options...
Member stoltoguzzi Posted October 14, 2008 Author Member Report Share Posted October 14, 2008 bitmap to displacment is not all, for example taking an portrait will mostly not be correct: - dark eyebrows or hair will result in a deeper area - or the lips can have any color so for this I need to make modification an then export it as format to be able to cnc-mill (STL, IGES...) Quote Link to comment Share on other sites More sharing options...
Advanced Member akira Posted October 14, 2008 Advanced Member Report Share Posted October 14, 2008 bitmap to displacment is not all, for example taking an portrait will mostly not be correct:- dark eyebrows or hair will result in a deeper area - or the lips can have any color so for this I need to make modification an then export it as format to be able to cnc-mill (STL, IGES...) I did a quick test, first generate this displacement map using shadermap pro, then used it as brush shape to extrude voxel in 3DC, plus some hand painted modification. The result mesh is about 840k triangles. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted October 14, 2008 Report Share Posted October 14, 2008 That looks very nice. My first attempt was with that same picture. :P Quote Link to comment Share on other sites More sharing options...
Member tildee Posted October 14, 2008 Member Report Share Posted October 14, 2008 I did a quick test, first generate this displacement map using shadermap pro, then used it as brush shape to extrude voxel in 3DC, plus some hand painted modification.The result mesh is about 840k triangles. That looks really nice! Quote Link to comment Share on other sites More sharing options...
Member artaq Posted October 14, 2008 Member Report Share Posted October 14, 2008 Haha indeed! That needs a year, and currency embossed on it Quote Link to comment Share on other sites More sharing options...
Member stoltoguzzi Posted October 15, 2008 Author Member Report Share Posted October 15, 2008 I did a quick test, first generate this displacement map using shadermap pro, then used it as brush shape to extrude voxel in 3DC, plus some hand painted modification.The result mesh is about 840k triangles. akira, could you describe it a little bit in detail for a beginner Thanks a lot! Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted October 15, 2008 Report Share Posted October 15, 2008 If I may... Firstly you have to be using the alpha version in order to use the Voxel mode. Once you have the height map You'll want to go to the Pen button in the upper right and click the folder icon that's in with the rest of the B&W Pen tips. There you can load your height map. In the lower left is the cube icon to enter Voxel mode. Go to the icon above the paintbrush in the upper left of the program and pick one of the icons on the right side of the pop up. Square will work. And use that to slice off one side of the voxel sphere so you have a flat surface. Then go back up and select the pen type you were using before in that upper left area (to get out of the "Square" pen tip). Now of the Voxel tools pick Draw With Pen and uncheck the box "Grow on Pen Motion". Adjust your brush size to how you like with the [ ] bracket keys and then just click or press your pen onto the model. If there is not enough detail you may need to Undo (Ctrl+Z) and click the Increase Res button and repeat until you have enough detail. Quote Link to comment Share on other sites More sharing options...
Advanced Member akira Posted October 15, 2008 Advanced Member Report Share Posted October 15, 2008 Yeah! Just as Philnolan3d said, thank you Phil, can't be more clear. akira. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted October 15, 2008 Report Share Posted October 15, 2008 N/P BTW, I like your avatar Akira. Quote Link to comment Share on other sites More sharing options...
Member stoltoguzzi Posted October 15, 2008 Author Member Report Share Posted October 15, 2008 sorry for some stupid beginner question I'm not shure if I understand what I'm doing... - importing the images, I see it inverted, can I change this in 3DCoat - could slice the of the voxel sphere (this is allways round or can I start using a flat surface or any other model) - then selecting the draw with pen - what pen should I take, what size - now I start to draw, what should happen now, does I draw now step by step the complete picture? Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted October 15, 2008 Report Share Posted October 15, 2008 I made a quick 'n' dirty video of what I explained above. That should make things more clear. http://screencast.com/t/SAZ8YWSH As far as being inverted, I think that's a bug that Andrew is working on. I didn't show this in the video but afterwords I grabbed a soft pen and held Shift while brushing around the rough spots to smooth them out. Smooth All does not seem to be working right now with Surface tools like Draw With Pen. You could try smoothing the flat surface before stamping the image on, that might be easier. just for fun here's a render. (I think I just made an avatar for Andrew. :P ) Oh and yes you could import your own object using the Merge, then Select Mesh, buttons in the volumetric tools. Quote Link to comment Share on other sites More sharing options...
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