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#21 AbnRanger

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Posted 05 October 2010 - 03:58 PM

Writing of plugins started. I hired several peoples. The first one - for 3D-Max is almost ready.

That's music to my ears. :D

#22 wailingmonkey

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Posted 05 October 2010 - 05:58 PM

it's music...but I think it's key is off just a slight bit. :D
(waiting for a Maya applink) ;)
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#23 Andrew Shpagin

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Posted 05 October 2010 - 06:13 PM

it's music...but I think it's key is off just a slight bit. :D
(waiting for a Maya applink) ;)

In general we have in pipeline
Max, Maya, LW, Blender, Houdini, XSI, C4D, ZBrush, Rhino, Messiah, list may be expanded.
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#24 Taurus

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Posted 06 October 2010 - 10:56 AM

In general we have in pipeline
Max, Maya, LW, Blender, Houdini, XSI, C4D, ZBrush, Rhino, Messiah, list may be expanded.



Modo ? Silo ?

#25 haikalle

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Posted 06 October 2010 - 11:21 AM

Modo would be nice but I think that there is no silo 2.0 sdk access at the moment. I really hope Silo wakes up someday. It's great program.

#26 Rich_Art

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Posted 06 October 2010 - 11:24 AM

In general we have in pipeline
Max, Maya, LW, Blender, Houdini, XSI, C4D, ZBrush, Rhino, Messiah, list may be expanded.


Ah cool thanks Andrew.. A C4D Pipeline sounds great.

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#27 Digital777

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Posted 07 October 2010 - 11:01 AM

Nice it looks like there is a new forum section dedicated to applinks -

http://www.3d-coat.c...hp?showforum=60

Modo would be nice but I think that there is no silo 2.0 sdk access at the moment. I really hope Silo wakes up someday. It's great program.


Yeah same here i think it's great also. I think V1 has a SDK though, i actually still use V1 with a custom layout still as i have V2 beta installed but it is still buggy. I noticed they have a iphone app now so the company is still staying around which is good, hopefully they will get focus back to silo and also make a V2 SDK.

#28 wackymidget

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Posted 08 October 2010 - 08:30 PM

Can Carrara be added to the list please?

#29 Andrew Shpagin

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Posted 30 November 2010 - 07:45 PM

Specifications updated in 3.5.06, see first post
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#30 Andrew Shpagin

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Posted 31 March 2011 - 05:25 PM

Updated to 1.3, see first post, it requires 3.5.16C or later.
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#31 Styler

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Posted 24 November 2012 - 02:50 AM

Hi Andrew,

I'm updating Maya Applink to latest specification. I didn't get several things in doc1.3. Could you clarify?

Update 1.2:
Import.txt may have additional options in additional lines of the file.

// Should it be a path to the folder with ALL textures? Will 3d coat automatically understand textures extension?
[TexOutput:… texture path there…] allows to specify textures output path. It should end with “\” or “/”

// is it just a binary flags like "Do i want to export 'color' texture from App to 3dcoat?"
ExportColor=(0|1)
ExportSpecular = (0|1)
ExportNormalmap = (0|1)
ExportDispl = (0|1)
PickSourcePositions = (0|1)
ickDepthFromLayer0 = (0|1)
CoarseMesh = (0|1)

// This part is clear
DisplDepth = (8 bits, 16 bits, 32 bits)
DisplNorm = (GREYBASED, ZEROBASED, ZEROBASED_NORM, ZEROBASED_ABS)

// Do we provide here extensions for ExportColor, ExportSpecular.. and other guys which have textures specified by TexOutput path?
DisplExt = ( BMP,TGA,PNG for 8 bit displacement, TIF for 16 bit displacament, TIFF, EXR for 32 bit displacement )
ColorFileExtension = (TGA, BMP, PNG, JPG)
SpecNormExtension = (TGA, BMP, PNG, JPG)
ExportResolution = (LOW-POLY, MID-POLY)


It will be nice to have an example with descriptions

Edited by Styler, 24 November 2012 - 02:53 AM.


#32 Andrew Shpagin

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Posted 28 November 2012 - 10:35 AM

// Should it be a path to the folder with ALL textures? Will 3d coat automatically understand textures extension?
[TexOutput:… texture path there…] allows to specify textures output path. It should end with “\” or “/”

No difference - / or \
It is path for textures folder where textures will be saved when 3D-Coat exports objects with textures.
Textures extension will depend on other options.

// is it just a binary flags like "Do i want to export 'color' texture from App to 3dcoat?"
ExportColor=(0|1)
ExportSpecular = (0|1)
ExportNormalmap = (0|1)
ExportDispl = (0|1)
PickSourcePositions = (0|1)
ickDepthFromLayer0 = (0|1)
CoarseMesh = (0|1)

It are options from the export dialog File->Export

// Do we provide here extensions for ExportColor, ExportSpecular.. and other guys which have textures specified by TexOutput path?
DisplExt = ( BMP,TGA,PNG for 8 bit displacement, TIF for 16 bit displacament, TIFF, EXR for 32 bit displacement )
ColorFileExtension = (TGA, BMP, PNG, JPG)
SpecNormExtension = (TGA, BMP, PNG, JPG)
ExportResolution = (LOW-POLY, MID-POLY)

Open file->Export and see correspondence, that are fields from this dialog
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#33 mifth

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Posted 12 July 2013 - 06:49 PM

 

 

Hi Andrew!

 

I found a bug with TexOutput.

 

My import.txt file from blender:

/home/mifth/3D-CoatV4/Exchange/BlenderSimple3DCoat/export.obj
/home/mifth/3D-CoatV4/Exchange/BlenderSimple3DCoat/import.obj
[ppp]
[TexOutput:/home/mifth/Desktop/2223/aaa/]
And i got textures.txt from 3DCoat:
None
None
color
/home/mifth/Desktop/2223/import_None_color.png
None
None
normalmap
/home/mifth/Desktop/2223/import_None_nmap.png
The path for textures should be "/home/mifth/Desktop/2223/aaa/". "aaa" folder is missed.
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Edited by mifth, 12 July 2013 - 07:18 PM.


#34 mifth

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Posted 12 July 2013 - 07:18 PM

Andrew,

 

I also found that [voxcombine]  mode does not work. It makes nothing. It even does not import models. 

Can you check it?

 

I tried like this for import.txt:

/home/mifth/3D-CoatV4/Exchange/BlenderSimple3DCoat/export.obj
/home/mifth/3D-CoatV4/Exchange/BlenderSimple3DCoat/import.obj
[voxcombine]
[TexOutput:/home/mifth/Desktop/folder/]

Edited by mifth, 12 July 2013 - 07:19 PM.


#35 Andrew Shpagin

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Posted 25 October 2013 - 03:23 PM

Updated document to reflect changes in 4.0.08A - mostly related to ability to use PSD for color/specular export/import
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#36 carlosan

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Posted 11 April 2015 - 11:30 AM

Hi Andrew

Will you update document to reflect changes in 4.5

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#37 JackMcRip

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Posted 20 October 2015 - 08:40 PM

Does the SDK support PBR ?


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#38 AbnRanger

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Posted 21 October 2015 - 05:52 AM

Does the SDK support PBR ?

I'd e-mail Andrew directly and ask about that. He's neck deep in refactoring the code for the app, so he doesn't drop by the forum as frequently as he normally does.

 

support@3d-coat.com


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