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Garagarape sketchbook


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What is surprising is that the high poly made with

"Merge with Ptex" had the same holes on it.

That means that the exported high model is not made

only out of the voxel sculpt, but is an average mesh

calculated between the voxel structure and the low model

used in retopo?

The high poly made with "Merge with Ptex" is your retopo mesh displaced...so if there is hole in lowpoly there will still be in the highpoly. :)

About specularity.

I suspect there is a layer that still has a specular channel filled(probably the "colour"layer).

Right click on all your layers expect the specular one and use "Remove specularity".

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About specularity.

I suspect there is a layer that still has a specular channel filled(probably the "colour"layer).

Right click on all your layers expect the specular one and use "Remove specularity".

Artman, you've come to the rescue so many times, you deserve a cape and costume with an "S" on it! :D

Thanks!

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Artman, you've come to the rescue so many times, you deserve a cape and costume with an "S" on it! :D

Thanks!

Yes, That's true. It is really appreciable to have your help.

It would have taken so much time to gather this knowledge on our own.

Thanks "Senpai" :)

I'll check each layer tonight when back home.

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Artman,

Ok. I removed the specularity on each channel.

But still I can't lower specularity strength changing opacity

or depth on layer. Well, I guess it is more a paint room than a viewer

and there is still the solution consisting in changing the texture itself.

I damaged my neck while playing rugby. Can't focus on my work for more

than 10 minutes. It is just like torture.

Forgive me for that silly pic:

ugly_horse.jpg

I'll be back with a painted horse (not green this time)

As soon as possible.

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Dont use opacity from "Layers Tab",to tone down specular layer you must use 2 settings in "Blending tab".

Specularity Contrast And Specular Brightness.

Use negative values.

You must enter them with keyboard, the slider does not go to negative.

For Brightness tweak between 0 and - 150

but for contrast its very violent use tiny tiny increments

between 0 and - 0.5.

...You are playing rugby in japan? :blink:

Good luck with your neck. :)

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Thanks Greg!

I will try to make it as real as possible,

but may be without accessories.

Though I don't know how to do it in 3dc,

I need to make a background like Michalis did for his statutes.

Also need to improve rigging skills. I'll try to make this horse

more alive by giving it a nice pose (but not using the pose tool).

Then when it will be done, I'd like to try hard surface modeling

or may be a monster like those in DragonAge.

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Little update.

Still need to work on texture;

I didn't manage to get slightly blue reflects

with the specular. It seems that 3dc considers the texture as a greyscaled one (?!).

Also tried to import Photoshop brushes, and regulate transparency ("P" and "O").

Couldn't load anything exept .obj. Transparency settings did work only four

the top basic brushes.

Anyway, painting in 3dc is quite fun.

horse_paint3.jpg

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Ok, lets say the texture is done.

Previous version was a little too dark.

I'll put a jar or something in front of the tail

in order to hide the non-alpha masked hair.

Now rigging & skinning time. It will probably take a month for I'm not used to do it.

Then I'll probably add a simple scenery behind, with a round big Celtic shield and a spear).

horse_paint4.jpg

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May be that's still a bit too dark.

I wonder if the occlusion map is too strong too.

I intend to make a "wild" horse more than those

you can find in races (wich are very clean), but still

there is something weird with it. Too much details or

color value on the back and belly? Or the bright area

on the upper parts look like a strange light effect.

I'll try to change this during the week-end.

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BeatKitano > Thank you for the crits. You precisely pointed out the problem

I was unable to figure out (sorry for my poor English).

No problem. I want to make progress, so just charge me :)

Let's soften those too strong dirty details.

I'll have fun with dirty details when sculpting a Monster

(A "Goblin challenge" just started with my workmates).

Blackant Master > Thanks! Yes, some may like the "figurine" touch.

Could be a "Schleich" figurine or something.

I'll try to go a little further though.

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Having a hard time trying to rig the horsie.

It is an exercise I've been avoiding for years,

and I don't have enough knowledge to choose the right way.

All those constrains, parent-children relations, IK handles,

they're driving me mad.

I know it has nothing to do with 3D-Coat, but any help or good

tutorial link would be welcome.

Well, lets go back to brain torture :)

rig_horse.jpg

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I'm enjoying this thread so much. Besides modeling a nice horse I can see you're a fun person (those WIP images made me laugh). For rigging you might want to use the anzovin plugin that has a modular system for rigging newbies like me :)

But the Fahrenheit rigging tutorials are also very cool. check them out.

Peace!

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This green material is so cool, yeah :)

Especially for Hulk, Martians, goblins and orcs sculpting.

But avoid it for mature banana.

Little update:

goblin2.jpg

I Wonder if I must give him a pose right now or use the pose tool later on.

It won't be a model for video game, I am more thinking about making a kind of

sculpture of it (Like those made of lead we used to collect in the 80's).

2 objects in the vox-tree. It's kind of frightening me.

Got to get used to it (always worked on one object so far).

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This looks great,I can't wait to see it completed.

Reminds me of a demonic Angus Young! especially the way he's holding the guitar (same guitar too by the looks of it,gibson sg :)

btw , great work on the horse too,very informative thread,thanks for posting.

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Greg > Thanks! But I still don't know if I'll put a guitar in his hands.

That could be fun for sure.

Sandro Borg > Thank you for watching :) Yeah, this very nervous and powerful guitarist

inspired me a bit, I must admit. I was listening "Thunderstruck" at the beginning of the sculpt :)

Little update:

I still don't know if I must give him a "ready to rig Da Vinci pose", or just

make a sculpt of it...

goblin3.jpg

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I was listening "Thunderstruck" at the beginning of the sculpt :)

This is so true,AC/DC is really a goblin band. :D

You can avoid posing him by giving him a small morning star in left hand with chain going down, spikeball on the ground.

It will sustain the actual posture,it will look cool as a figurine and without needing to pose him. :)

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BeaKitano > You're right about the lower jaw. I like the prognat feel, but the jaw

axis should be more forward. Didn't notice. Thank you, it's easier to fix in the early times.

I've just had a look at your blog. You are strong at 2D too!

Artman > Yes I'll go on working on it symmetrically and try to tweak it with pose tool.

The problem is I can't make up my mind between the rock singer idea and the more classical way.

I guess making both would be best, but it's hard to save time for it.

The spikeball idea is cool, yes that make sense and a chain retopo would be quite a challenge.

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The spikeball idea is cool, yes that make sense and a chain retopo would be quite a challenge.

post-1195-12891023771331_thumb.jpg

Auto-retopo eats chains for breakfast. :D

I used the chain preset in curve tool.No efforts. 8)

No need to pose him.The morning star will make the arms and and shoulder posture look powerful.

Even if the weapon is not that heavy the fact that something is dragged to the ground will support the "low-shoulders-screaming-pose" nicely.

(I used to collect GamesWorkshop fantasy battle miniatures. :) )

But Im jsut saying this so you can avoid posing him( you can aslo retopo him in symmetry if you want to paint him later).

If you want to rig him and pose him thats another matter.

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Artman > Thanks! I won't rig him. I still have the horse rig undone,

and it is kind of stressful not to bring things to an end.

This time it will be a "all in 3dc" painted sculpt with auto-retopo

(just as you said before, the renderer shading messes up with too low-poly model,

so I'll use a setting with much more polys than with the horse).

I keep your morning star idea in mind. First this guy needs a more

animal looking in the attitude. May be wider and slightly more lowered shoulders

would be fine. He's also too much "human like" standing actually.

In the end, I'd like this goblin to be as much asymmetrical as possible.

Here are two sketches I did to think more about the design:

goblin.jpg

face_posture.jpg

Little update:

goblin4.jpg

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