Space Heroine Model for Game
Posted 20 May 2012 - 04:54 AM
Although still is a lot of work to be done in the model I would like tomorrow to make a fast retopo and use the baked voxel materials in order just to take the model in game-engine ambient as soon as posible to do some testing
The starting point was a model from "make human", then after a couple of days of work in order to "Lara Croftiezer it" now im working in the armor-kind of "clothes"
I used a lot the "voxel layer" feature and "cut off". (btw the "clear selection" in voxel layer dialog seems to be not working, the only way that i found to deselect parts of the model was using ctr + the tool (square or whatever other), Im using 3.7.11B (64bit, Cuda)
Posted 21 May 2012 - 04:27 AM
now I got the retopo model finished and as I stated I only will use the materials baked from the voxels in order to do some testings in the game-engine...
Posted 23 May 2012 - 01:49 AM
Posted 26 May 2012 - 05:58 AM
Now I have this test model in UDK! but Im seeing a lot of bad details that must be corrected in the voxels models (and indeed add a lot of detail about the armor-clothes thing, it is suposed to be a "crysis game style suit"), fortunately the retopo model can be reused and remake only the changes. By the way the hands-globe-guns are only an improvisation in order to avoid rigging fingers but in the final version there will be full rigged hands.
Posted 27 May 2012 - 10:02 PM
Posted 01 June 2012 - 08:25 AM
Keep it up though! Is the environment something you made? Or is it UDK assets?
Posted 02 June 2012 - 09:18 PM
Posted 02 July 2012 - 03:04 AM
And a GUN for Rhada (made in 3d-coat of course), almost no texture working basically the voxel volumes materials baked there...
Posted 03 July 2012 - 11:12 AM
Looks nice! Keep it up )))
IMHO her arms movements are not natural when she runs.
Again, good job!
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