|Anonymous | Login | Signup for a new account||2016-12-05 14:28 EET|
|My View | View Issues | Change Log | Roadmap | My Account|
|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000133||3D-Coat v3.x||Paint room||public||2011-02-05 03:48||2011-07-25 13:33|
|Platform||PC||OS||Windows||OS Version||XP SP3 64 bit|
|Target Version||Fixed in Version|
|Summary||0000133: The flatten brush distorts surface normal.|
|Description||The flatten brush distorts surface normal and sometimes makes wire frame apparent.|
|Additional Information||This happened 3.5.09 but in 3.5.11, it happens frequently.|
|Tags||No tags attached.|
|Attached Files|| flattenA.jpg [^] (44,405 bytes) 2011-02-05 03:48
wire.jpg [^] (34,696 bytes) 2011-02-26 06:28
edited on: 2011-02-25 13:09
this flatten brush is very unstable. Is this important tool to have in paint room. Maybe there is someone out there who is using this tool, who can enlighten me.
this tool seams to fit into voxel and sculpt room but not in paint room anymore.
I am comfortable with generating displacement map in PPP room with show displaced mesh on and adjusting sub patch degree.
I tested the displacement map in Maya and mental ray reproduce the shape precisely.
Micro vertex mode sometimes distort the displacement map if the mesh has topology like the one in the picture.
And sometimes it makes unwanted lines.
The other advantages of using PPP are painting and the number of polygons.
This is why I do not use micro vertex mode anymore and I would like to have the flatten brush in PPP if possible.
|I'm not able to see those black dots anymore. Can someone confirm if this issue is solved or not. It surely looks like it.|
I change this as a resolved, because it works much better than it used to.
If there is still something it's better to create new report for it.
|2011-02-05 03:48||guest||New Issue|
|2011-02-05 03:48||guest||File Added: flattenA.jpg|
|2011-02-08 14:41||haikalle||Assigned To||=> Andrew|
|2011-02-08 14:41||haikalle||Status||new => assigned|
|2011-02-25 11:19||guest||Note Added: 0000351|
|2011-02-25 13:04||haikalle||Note Deleted: 0000351|
|2011-02-25 13:06||haikalle||Note Added: 0000352|
|2011-02-25 13:08||haikalle||Note Edited: 0000352||View Revisions|
|2011-02-25 13:09||haikalle||Note Edited: 0000352||View Revisions|
|2011-02-26 06:28||guest||File Added: wire.jpg|
|2011-02-26 06:28||guest||Note Added: 0000354|
|2011-07-23 10:30||haikalle||Note Added: 0000750|
|2011-07-23 10:30||haikalle||Assigned To||Andrew =>|
|2011-07-23 10:30||haikalle||Status||assigned => feedback|
|2011-07-25 13:33||haikalle||Note Added: 0000756|
|2011-07-25 13:33||haikalle||Status||feedback => resolved|
|2011-07-25 13:33||haikalle||Resolution||open => fixed|
|2011-07-25 13:33||haikalle||Assigned To||=> haikalle|
|Copyright © 2000 - 2016 MantisBT Team|