View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000481||3D-Coat v4||Sculpting with voxels (Voxel room)||public||2012-02-27 10:32||2012-10-29 10:38|
|Target Version||Fixed in Version|
|Summary||0000481: Urgent vertex painting request: Keep vertex painting when "merging visible layers" in voxel room|
|Description||I have an urgent feature request:|
When using "Merge visible" in voxel room with painted vertex objects, then the merged result should include the painted vertex information after merging!
The reason: A merged surface/voxel scene is baking up to 10-20 times faster then a scene with several(or lot) objects, especially instances. See the post in my blog: http://3dcoat.blogspot.com/2012/02/tips-tricks-baking-scenes-with.html
|Steps To Reproduce||1. Create a sphere.|
2. Create some instances of the sphere.
3. Paint the sphere (all instances will be painted -> Great!)
4. Create an empty voxel layer.
5. Select the new layer and "merge visible" to this layer.
Result -> An clean and empty merged object appears, no vertex color information is seen!
|Tags||No tags attached.|