View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000497||3D-Coat v4||Paint room||public||2012-04-11 23:01||2012-10-29 10:48|
|Platform||PC||OS||Windows 7||OS Version||(64 Bit)|
|Target Version||Fixed in Version|
|Summary||0000497: Painting materials not responding to material scale correctly, possibly overlap uv related?|
|Description||Something about the attached model makes it not respond correctly to painting with a material. The four screenshots in the attached zip show the original model, the material selected & scaled, then applied, and then with material mode turned off. You can see how the resulting paint does not have the correct scale.|
|Steps To Reproduce||Import the attached obj for PPP|
Select a material with a visible scale such as a grid of some sort.
Scale it so it is large.
Paint one of the larger areas (the "fins") of the antenna thing.
Note how the resulting paint is super small.
|Additional Information||Lots of overlapping UVs here. Maybe that is affecting it.|
|Tags||No tags attached.|
materialpaint.zip (3,672,790 bytes)
||Sorry, the reproducibility is not "always" as first reported. As the screenshots show it can happen, and it was happening over several attempts for me, but subsequent tests are behaving differently. I haven't yet figured out the pattern.|