Difference between revisions of "13.1 FYI!"
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vice versa.</p> | vice versa.</p> | ||
<p>'''I selected the command “View” – “Environment Shade”, but there seems no change, why?'''<br /> | <p>'''I selected the command “View” – “Environment Shade”, but there seems no change, why?'''<br /> | ||
+ | [[File:13.1.1.jpg|right]] | ||
“Environment Shade” is only affected with the area with “specular” of the model. That means | “Environment Shade” is only affected with the area with “specular” of the model. That means | ||
if you haven’t paint specular on the model, you will not see any change. This example we create a new layer and fill this layer only with “specular”, then use “Environment Shade”.</p> | if you haven’t paint specular on the model, you will not see any change. This example we create a new layer and fill this layer only with “specular”, then use “Environment Shade”.</p> | ||
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then restart the computer for the change to take effect.</p> | then restart the computer for the change to take effect.</p> | ||
<p>You can read more about the /3GB option here:</p> | <p>You can read more about the /3GB option here:</p> | ||
− | <p> | + | <p>http://technet.microsoft.com/en-us/library/bb124810.aspx</p> |
− | <p> | + | <p>http://www.vfxpedia.com/index.php?title=FAQ/3GB_Switch</p> |
{{Languages}} | {{Languages}} |
Revision as of 16:20, 7 October 2009
There are too many texts (hints) of the interface, is there a way to hide them? If you are new to 3D-Coat, it isn’t recommended that you hide the hints, because the “hints” system will really be helpful for your study. But anyway, you can hide it anytime you want, just go to menu Edit->Preferences->Show hints and uncheck this checkbox.
Can I move/rotate/scale the objects but not the camera?
Yes, you can. In “Sculpt mode” of tools panel, select “Select/Move”
command, here you can select the object you want to move/
rotate/scale.
How to adjust pivot point?
<p>In 3D-Coat, the pivot center is dynamic, current pick point (where
you cursor pointed on the model) is the pivot.
What’s the normal maps standards difference between 3ds
Max and Maya?
The green channel is reversed. You can select normal maps standards
in menu View->Options.
When DX and When GL?
It depends on your hardware. 3D-Coat has two Graphics Modes:
DX (DirectX) and GL (OpenGL), usually GL mode runs much faster
than DX mode on professional Quadro graphics card, while DX
mode will run well on game graphics card.
What’s the difference between “Depth” and “Sculpt mode”?
In 3D-Coat there are two types of sculpting. One is image-based
sculpting and another is mesh-based sculpting.
“Depth” is image-based sculpting, in this mode you drawing
the depth, you’re actually creating vector displacement, the normal
map and displacement is generating “on the fly”, if you want
to get the normal map, just save it, no need to wait long time for
baking, because the normal map is generated in realtime.
When you enter “Sculpt mode”, you enter mesh-based sculpting.
In this mode you sculpting, you’re really changing the vertex positions
of the mesh. In this mode if you want to get correct normal
map, you may use Textures->Texture Baking Tool.
What’s the usage of Cavity painting?
Cavity painting (dependent on Cavity) allows you to paint in the
crevices of the surface without affecting the rest of the area, and
vice versa.
I selected the command “View” – “Environment Shade”, but there seems no change, why?
“Environment Shade” is only affected with the area with “specular” of the model. That means
if you haven’t paint specular on the model, you will not see any change. This example we create a new layer and fill this layer only with “specular”, then use “Environment Shade”.Drawing with shift key.
Different orders of SHIFT key and LMB (left mouse button) will
result in different effects. If you first press (and hold) SHIFT then
draw with LMB, you will get the surface smoothed. But if you
first press (and hold) LMB then press SHIFT and draw, you will
get very straight line just like the way in Photoshop.
Create seamless textures using 3D-Coat.
It is easy now to use 3D-Coat to create seamless textures and
paint bump. Just go to menu File->Import->Image Plane, you
may want to use Textures->Offset tool as well. You can read more
about it on page 76.
Memory management tuning and increasing stability.
When 3DC is run you can see the amount of free memory at left bottom corner. If this value becomes too low (200-300M) the program can work unstably. This tutorial will help you to increase stability in easy way. 3D-Coat consumes much memory for high detailed objects, so it is important to allow 3D-Coat to use as much virtual memory as possible. So, please adjust virtual memory settings as it shown on the picture (it is valid for 32-bit Windows XP). MyComputer->Properties->Advanced->Performance->Advanced->Virtual Memory->Change
Please set this to 4096K.3D-Coat supports larger virtual memory range support. If you are using 64-bit Windows you will be able to use up to 4GB of virtual memory. So, using 64-bit windows with 3DC is a best choice. If you are using 32-bit windows, you can usually use 2 GB of virtual memory, but you can increase that size using special option /3GB in the file boot.ini. Using the option you will be able to use 3GB of memory with 3DC. Of cause you should be careful with that file.
How to find the file “boot.ini”?
<p>• Right-click My Computer->Properties. The System Properties
dialog box will appear.
• Click the Advanced tab.
• In the Startup and Recovery area, click Settings. The Startup and Recovery dialog box will appear.
• In the System startup area, click Edit. This will open the Windows “boot.ini” file in Notepad.
• In the [Operating Systems] section, add the following switches to the end of the startup line that includes the /fastdetect switch: /3GB
• Save the changes and close Notepad.
• Click “OK” two times to close the open dialog boxes, and then restart the computer for the change to take effect.
You can read more about the /3GB option here: