9.4 Edit

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Undo.
Redo.
Mesh and Texture Resolution. It changes the number of polygons of the object and size of texture. You can change mesh resolution multiple times (like other software usually does), but also can in percentage, for example 50%.
Sync Layers with Ext. Editor. This command allows you to synchronize the current layer with external editor. You can set the path to the editor in options. By default it is Adobe Photoshop. The alpha channel will contain the transparency mask. When you call on this command the program Adobe Photoshop will be open automatically with your file. Then you can change it and jump back to 3D-Coat pressing CTRL+S.
Exeditor2.jpg
Edit All Layers in Ext. Editor. Edit all layers in external editor. You can change the editor in options menu (it is Adobe Photoshop by default). This editor should be able to edit PSD - files. The texture will be stored with layers to the PSD - file, the Adobe Photoshop will run (if installed). Then you can edit the texture and even add new layers. When you will save it, 3D-Coat will automatically load it.
Edit Projection in Ext. Editor. You can edit the current projection in Adobe Photoshop using layers. You can change the editor in options menu (it is Adobe Photoshop by default).
Exeditor1.jpg
This editor should be able to edit PSD - files. The projection will be saved with layers into PSD file, then Adobe Photoshop will run (if installed). Then you can edit the texture and even add new layers. When you will save it, 3D-Coat will automatically load it.