9.4 Edit
Undo.
Redo.
Mesh and Texture Resolution. It changes the number of polygons
of the object and size of texture. You can change mesh
resolution multiple times (like other software usually does),
but also can in percentage, for example 50%.
Sync Layers with Ext. Editor. This command allows you to synchronize
the current layer with external editor. You can set the
path to the editor in options. By default it is Adobe Photoshop.
The alpha channel will contain the transparency mask. When
you call on this command the program Adobe Photoshop will
be open automatically with your file. Then you can change
it and jump back to 3D-Coat
pressing CTRL+S.
Edit All Layers in Ext. Editor. Edit all layers in
external editor. You can change
the editor in options menu (it is
Adobe Photoshop by default).
This editor should be able to
edit PSD - files. The texture will be stored with layers to the
PSD - file, the Adobe Photoshop will run (if installed). Then
you can edit the texture and even add new layers. When you
will save it, 3D-Coat will automatically load it.
Edit Projection in Ext. Editor. You can edit the current projection
in Adobe Photoshop using layers. You can change the editor
in options menu (it is Adobe Photoshop by default).
This editor should be able to edit PSD - files. The projection will be saved with layers into PSD file, then Adobe Photoshop will run (if installed). Then you can edit the texture and even add new layers. When you will save it, 3D-Coat will automatically load it.