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3DCoat 2024 

make 3D

faster 

Watch the release video to see key new features and improvements

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3DCoat 2024.30 Released

  • Photogrammetry via the integration with RealityCapture introduced!
  • Possibility to perform volumetric boolean operations with additional shell. This is extremely important for 3D printing of matching parts of 3D models.
  • Array tool is introduced in the Sculpt room: you can make different arrays of volume objects along the curves.
  • Surface Array tool is added in the Sculpt rool to make array of objects on the created surface or on the selected faces of the low-poly mesh.
  • Normal Map to Mesh: A unique new feature! The PPP scene with the normalmap can be converted into a true sculpt geometry using the Painting room.
  • Much faster PPP painting over the big faces (that has big amount of pixels inside the single face).
  • Blender 4.2 applink supported.
  • Real-time non-modal search/filter for all items container : alphas, materials, objects, layers, presets etc.
  • The contour around the selected sculpt objects can be enabled.
  • ... and more features added.
Photo - 3DCoat 2024.30 Released - 3DCoat
Photo - 3DCoat 2024.30 Released - 3DCoat
Photo - About 3DCoat - 3DCoat
About 3DCoat

3DCoat is the application that has all the tools you need to take your 3D idea from a block of digital clay all the way to a production ready, fully textured organic or hard surface model.

Fast & Friendly UV Mapping
Easy Texturing & PBR

Our Academic Program

available in more than

 

300+

Universities, Colleges

and Schools worldwide 

Learn more
Photo - Our Academic Programavailable in more than  - 3DCoat
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Features
Photo - Digital Sculpting - 3DCoat
DIGITAL SCULPTING
  • Voxel sculpting with no topological constraints
  • Complex boolean operations with crisp edges
  • Dozens of fast and fluid sculpting brushes
  • Adaptive dynamic tesselation
Photo - Easy Texturing & Pbr - 3DCoat
EASY TEXTURING & PBR
  • Microvertex, Per-pixel or Ptex painting approaches
  • Realtime Physically Based Rendering viewport with HDRL
  • Smart Materials with easy set-up options
  • Texture size up to 16k
IMAGE BY CLEMENT TINGRY
Microvertex, Per-pixel or Ptex painting approaches
Realtime Physically Based Rendering viewport with HDRL
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