Release Notes

What's New in 3D-Coat 4.8

Key Features:

- Possibility to attach Smart Materials to layers! Materials managing becomes even easier.

- Improved Curvature calculation. This is crucial for Smart Materials to be looking even more realistic.

- New Primitives in Retopo room: cylinder, torus, cube, ellipse, spiral, etc. We are getting closer and closer to a low-poly modeling!

Possibility to change resolution of textures, attached materials will automatically be re-sampled!

- Smart Materials usage history. 

- Render scene in Renderman. Yep, you heard it right!

- Proxy Slider. Set your proxy degree with an easy slider movement.

 

- Baking Scan. Paint baking depth with brush. Now you can define with an ease of a brush stroke how big the depth of scanning will be.

- 4K monitors support. Now UI elements and font size will automatically fit your screen resolution.

- Rotation mode quick switch - around Y or free rotation.  See navigation panel.

Need both modes at hand? Now you have the quick swap.

Other Changes:

- Possibility to assign fixed bump to smart material, independent from pen radius and depth.

- If there are too many folders in materials/stencils etc, they will be represented as dropdown list. 

- Correct displacement visualization in PPP approach.

- Correct displacement import, scaling coefficient correctly used.

- Warning about missing cache to avoid loosing cached volumes.

- Snapping with SHIFT - navigation to 45 degrees instead of 90.

- Pressing CTRL in UV preview window (in UV room) shows selected islands cycled to neighbour UV tiles.

- Possibility to store camera position in a preset.

- Gizmo appears even if one point of the transform cage selected.

- Custom render size restored in render room.

- Square alphas complete support, even older ones will act correctly.

- Possibility to change font size in Preferences->Theme.

- "File->Import multiple objects" to import multiple objects in diferent ways.

- Checkbox in Undercuts/Bas-relief to limit effect below the plane.

- Import AO with channel picking.

- Select all in Tweak room.

- Copy / Paste / Copy reference / To materials library in RMB menu.

- Find Sun button in parameters of additional lights in Render room.

- "Replace Depth" may be masked by other layer.

- Fill the entire layer with material dropped to history.

- Support of materials references (instances).

- Retopo via decimation in RMB menu.

- Divide blending corrected.

- Fill tool controls visible.

- Important! Depth blending along stroke.

- Additional options for masking in Angulator tool.

- "Divide" layer blending for the light compensation.

- Bigger resolution for Model->Alpha, little tapering to avoid jags.

- Possibility to bake light in light baking tool separately for each object in scene.

 

Discussion on forum

We hope you enjoy this release!