script: cmd("$RenderTool); | ||||
Render Engine Select which Render Engine to use for rendering | ||||
Realtime Render Realtime rendering in the viewport. It is very useful if you are using multiple lights in the scene | ||||
Screen Space Reflections Screen Space Reflections | ||||
Screen Space Illumination Screen Space Illumination | ||||
Second Light Intensity Second Light Intensity Default value: 0 Max value: 200 | ||||
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ShowSequenceFolder_HINT | ||||
Adjust Adjust | ||||
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DOF Plane Position DOF plane position. This slider moves a red plane forward or backward from the screen to set the center of the depth of focus. Use the slider above to set the distance from the plane (in front and behind) where objects remain in focus Default value: -200 Max value: 200 | ||||
Show DOF Plane Show focus plane where details will appear sharpest during DOF rendering | ||||
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Fog Power Balance of fog in the foreground and background Min value: 0 Max value: 10 Default value: 1 | ||||
FogShadows Min value: 0 Max value: 50 Default value: 1 | ||||
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Render Pass Displaying only one separate render pass (e.g. reflections, fog, subsurface scattering, etc.) can be useful for fine-tuning individual properties of a scene or materials. | ||||
Extra lights Extra lights | ||||
ExLights | ||||
Add light to the scene | ||||
Resolution Gate Crop viewport image to the render output size ratio | ||||
InteractiveNodes | ||||
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View Size Size of Rendering Viewport | ||||
ViewSizeX | ||||
ViewSizeY | ||||
Store Alpha Channel Alpha channel will be rendered too. You should choose TGA as output to use this option correctly. If you are rendering a sequence, TGA will be chosen automatically | ||||
Anti-Aliasing Use anti-aliasing to further refine the render | ||||
No Shadows Render the scene without shadows | ||||
Shadowmap size The size of the shadow map image that is render when creating shadows | ||||
Hide Visual Guides Hide symmetry plane, 3D-grid and axis | ||||
Show Retopo Mesh Show retopo mesh in Render room | ||||
Render Frame Sequence Render frames sequence rotating around object or along camera shortcuts sequence | ||||
Folder to Store Images Name of folder that will be created to store rendered frames. The folder is placed in Install dir/RenderedImages/... | ||||
Save Lossless Images Save images in lossless format (TGA or BMP) | ||||
Don't Overwrite Files Files will not be overwritten during sequence rendering | ||||
Move Around Shortcuts Move camera around interpolated trajectory that goes through camera shortcuts | ||||
Closed Spline The trajectory of movement is closed | ||||
Frames to Render Number of frames to render | ||||
Counter Clockwise Counter clockwise. A direction of travel opposite to the ordinary perambulations of the hands on an old fashioned watch or clock | ||||
Render Sub-Sequence Render subset of frames. It is useful if you want to re-render only some small part of a sequence | ||||
Start Start frame in sub-sequence | ||||
End End frame in sub-sequence | ||||
Rays Per Frame Set up maximal number of traced rays that are rendered per frame of animation Default value: 100 Max value: 2000 | ||||