Name | Description | HotKey |
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| Adjust the contrast of lighting. It is better to increase contrast for comfortable sculpting. {CR}DOUBLECLICK{C} to toggle between two modes - {CR}(1){C} Contrast is maximal, environment locked. It is good for sculpting. {CR}(2){C} Contrast is minimal, environment unlocked. It is good for rendering, painting, and visual estimation of the result | |
| Adjust the primary light intensity by holding the LMB down over this control and moving the mouse | |
| Adjust the light angle by holding the LMB down over this control and moving the mouse | |
| Drag to blur/sharp the environment texture in the viewport background | |
| Toggle between two rotation modes - rotation around vertical axis or free rotation. | |
| Rotate the camera by holding the LMB down over this control and moving the mouse. To rotate the camera without this control use ALT+LMB (Material navigation should be enabled in Preferences->Viewport). Click RMB over the button to reset rotation. | |
| Move the camera by holding the LMB down over this control and moving the mouse. To move the camera without this control use ALT+MMB or the mouse wheel (Material navigation should be enabled in Preferences->Viewport). Click RMB over the button to reset position. | |
| Zoom the camera by holding the LMB down over this control and moving the mouse. To zoom the camera without this control use ALT+RMB (Material navigation should be enabled in Preferences->Viewport). Click RMB over the button to reset the scale. | |
| Vary field of view (FOV). Press RMB to reset it to default | |
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| Focus on the brush - focus the camera on the surface under the brush. Distance to the surface will be determined by the brush radius | |
| Reset the camera to the default position | |
| Toggle between perspective and orthographic projection | |
| Toggle 3D grid | |
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| Switch to the orthographic view and snap to the nearest exact view in correspondence with the "Camera->Camera snapping" settings. | |
| Show/Hide Axis | |
| Toggle fullscreen mode | |
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| Customize navigation - Setup all navigations events manually. There you can customize navigation like in any other application |
| Use vertical gradient as background | |
| Use stretched picture as background | |
| Use Environment Map as a background | |
| Switch to gradient background and select top color | |
| Switch to gradient background and select bottom color | |
| Switch to image background and choose picture | |
| Lock Environment | |
| Choose image to be used as Environment Map. Environment Map should cover all 180*360 space | |
| Rotate Environment Map CCW | |
| Rotate Environment Map CW | |
| Blur Environment Map | Shift+[ |
| Sharpen Environment Map | Shift+] |
| Choose reference image to be visible from X-axis | |
| Choose reference image to be visible from Y-axis | |
| Choose reference image to be visible from Z-axis | |
| Edit reference image placement | |
| Paint over the references | |
| Show reference image only if camera aimed exactly along the one of axis. |
| {img textures/hints/CameraIsometricSnap45dg.png} Hold down the Shift key during the rotation of the camera and it will snap to angle with 45 degrees relative to closest axis. | |
| {img textures/hints/CameraIsometricSnapHexagon.png} Hold the Shift key while rotating the camera from top to lock the camera at an angle where the equilateral cubes look like equilateral hexagons. For get correct isometrics, please use orthographic view. | |
| {img textures/hints/CameraIsometricSnapRhombus2x1.png} Hold the Shift key while rotating the camera from top to lock the camera at an angle where top side of the equilateral cubes look like rhombus 2x1. For get correct isometrics, please use orthographic view. | |
| Camera In World Center | |
| Camera For 2D Paint | |
| Camera Lock 2D Canvas. |
| Front | NUM2 |
| Back | NUM8 |
| Left | NUM4 |
| Right | NUM6 |
| Top | NUM7 |
| Bottom | NUM1 |
| Look along picked point normal, pick point will be centrified. | NUM* |
| Add a new camera shortcut. Information about the current Smart Material placement will also be stored | Ctrl+UP |
| Delete the most recently used or added shortcut | Ctrl+DOWN |
| Switch to the previous camera and Smart Material shortcut | Ctrl+LEFT |
| Switch to the next camera and Smart Material shortcut | Ctrl+RIGHT |
| Save camera | |
| Load camera | |
| Rotation pivot is current pick point on the object | |
| Rotation pivot is (0,0,0) point | |
| Rotation pivot is last drawing point | |
| Rotation pivot is object bound box center | |
| Define custom point with hotkey ('F' by default) | F |
| Rotate the camera around it's origin. Pay attention it has sense in the perspective mode only. |