Name | Description | HotKey |
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Bake -> Paint mesh->Sculpt mesh | Get Object From Paint Workspace | |
Bake -> Paint mesh->Subdivide->Sculpt mesh | Paint mesh->Subdivide->Sculpt mesh | |
Bake -> Name Correspondence for Baking | You may use this option to simplify Sculpt Object Baking if names of Retopo Objects correspond to Sculpt Object names. If you check the option each Retopo Object will be baked using only the Sculpt Object of same name and its children | |
Bake -> Bake sculpt mesh onto paint room mesh | This command will bake changes in the Sculpt room object to the Paint Room object and update the paint layers in the process. Previous paint layers will be preserved (whenever possible) while newly baked maps will be assigned new layers. This command takes paint scene object as retopo mesh and bakes details and color form Sculpt scene to paint object. It allows to update normalmap and color layers related to volumes. Pay attention that painted areas on sculpt mesh will overwrite painted areas on the paint room object. So be careful to avoid losing data. | |
Bake -> Bake Selected Only | Use only selected faces in all bake operations | |
Bake -> Import Coarsed Mesh | Bake a mesh into the Paint Room that has the number of polygons specified | |
Bake -> Correspond Retopo Object w/ Sculpt Object | This function will help find Retopo Objects that have corresponding Sculpt Objects. If there is any corresponding objects with similar names, the Retopo Object will bake only the details from the Sculpt Object with the same name | |
Bake -> Bake normals with dithering | Bake normals with dithering | |
Bake -> Baking Scan Settings | Baking Scan Settings | |
Bake -> Update Paint Mesh with Retopo Mesh | This command will replace the currently visible Paint Room object(s) with visible Retopo Mesh | |
Bake -> {CY}Bake w/ Normal Map (Per-Pixel) | Bake object for per-pixel painting and bake normal map on special layer. Displacement will not be baked | |
Bake -> Retopo->per pixel (no baking) | Bake only the Retopo geometry without projecting details, into the Paint Room and Objects Panel for per-pixel painting | |
Bake -> Bake w/ Per Pixel Painting w/ Displacement | Baking of displacement for per pixel painting may produce wrong result in some cases because per pixel painting works not well for deep displacement | |
Bake -> Bake w/ PTEX | Bake model into scene using PTEX technology | |
Bake -> Retopo->PTEX (no baking) | Bake only the outer “hull” of the Retopoed object into the Paint Room and Objects Panel for texturing using the Ptex method | |
Bake -> Bake Into Scene (Microvertex) | Bake patch into the scene. This operation requires a UV-set. The patch will be projected (baked) onto the old mesh and the layer structure will be preserved | |
Bake -> Retopo->microvertex (no baking) | Transfer raw patch into the scene. No baking will be performed | |
Bake -> Bake Texture | This tool allows you to get projections of color, Glossiness, normal, and displacement maps on meshes with completely different topology. The mesh to project the texture on can have several surface materials, which will result in several exported textures | |