Edit -> Sync Layer w/ Ext. Editor | This command allows you to synchronize the current layer with an external editor. You can set the path to the editor in Options. (The default it is Adobe Photoshop.) The alpha channel will contain the transparency | |
Edit -> Edit All Layers in Ext. Editor | Edit all layers in external editor. You can change the editor in Options menu (Adobe Photoshop by default). This editor should be able to edit PSD files. The texture will be stored as layers and opened as a PSD file in the external editor. Then you can edit the texture and even add new layers. When you save it, 3DCoat will automatically reload it | |
Edit -> Edit All Roughness Layers | Edit All Roughness Layers | |
Edit -> Edit All Metal Layers | Edit All Metal Layers | |
Edit -> Edit Projections in Ext. Editor | You can edit the current projection in Adobe Photoshop using layers. You can change the editor in Options menu (Adobe Photoshop by default). This editor should be able to edit PSD files. The texture will be stored as layers and opened as a PSD file in the external editor. Then you can edit the texture and even add new layers. When you save it, 3DCoat will automatically reload it | |
Edit -> Project Through | Project the image through all object, even back faces | |
Edit -> External Editor Projection Scale | Additional scale that will be applied to the projection image to edit in external editor | |
Edit -> Load Hotkeys | Load hotkeys from the file | |
Edit -> Save Hotkeys | Save hotkeys from the file | |
Edit -> Customize UI | Remove/customize UI element | |
Edit -> Preferences | Set Hotkeys, Autosave time, External 2D-Editor, UI colors, and more... | |
Edit -> Reset settings | Resetting is necessary if the program behaves unstably. Choose which settings you need to reset. Files options*.xml will be deleted. The program will be restarted, so first save the changes | |
Edit -> Relocate 3DCoat's data | Relocate 3DCoat's data | |
Edit -> Convert Older Materials (pre 4.5) | Convert Older Materials (pre 4.5) | |
Edit -> Bake shader nodes | Bake shader nodes to the real color/displacement. It may be helpful for the export.
NODEBAKING_TOOL_WORK_HINT | |