Name | Description | HotKey |
---|
Layers -> Layers | Display a list of all layers, plus additional options | L |
Layers -> Layer Blending | Show properties of the current layer | |
Layers -> New | Add a new layer. It is automatically made current | Shift+Ctrl+N |
Layers -> Add Layer w/ Normal Map | Create a new layer and import a normal map here. The normal map will not displace the geometry, but it will be shown on the layer with the special blending operation | |
Layers -> Duplicate | Duplicate | Shift+Ctrl+D |
Layers -> Delete | Delete this layer | Shift+Ctrl+DELETE |
Layers -> Merge Visible | Merge all visible layers together. This action is undoable | |
Layers -> Merge Down | Merge the current layer with the layer below | |
Layers -> Merge Up | Merge this layer with the layer above | |
Layers -> Copy Channels | Copy any channel of one layer to any other channel of this or other layer | |
Layers -> Apply Layer Blending | Apply blending and all effects to the current layer | |
Layers -> Discard Clip Masked Pixels | Discards any pixels that are hidden on the current layer, being masked by the clip mask layer | |
Layers -> Erase Unfrozen | Delete unfrozen parts of the current layer. Enable or disable the depth, color, and Glossiness channels to restrict this action to a specific channel | DELETE |
Layers -> Fill Entire Layer | Fill entire layer using current material and color | INS |
Layers -> Refill Material | Re-fill non-transparent areas of this layer with current material. It is convenient to change material used to fill the layer | Ctrl+INS |
Layers -> Clamp Min. Depth | Clamps the depth of a layer by performing a minimum depth scan based off the parameter you specify. Good for removing "spikes" created while texture painting a depth map | |
Layers -> Clamp Layer Depth | Clamp/Plateau depth of the layer | |