Mesh -> Apply Symmetry to All Layers | Apply symmetrical mirroring to all layers (except hidden) | |
Mesh -> Apply Symmetry to Current Layer | Apply symmetry only to the current layer and current UV set | |
Mesh -> Virtual Mirror Mode | This option is applicable only if symmetry enabled. In this mode you should create topology only on one side of symmetry. Opposite side will be shown as in mirror without actual creation of polygons. After you will finish you may ""Apply symmetry" to get real topology on both sides. If this mode is turned off polygons will be automatically created on both sides of the symmetry | |
Mesh -> Sculpt Mesh | Sculpt Mesh | |
Mesh -> Subdivide 1 | Subdivide 1 | |
Mesh -> Subdivide 2 | Subdivide 2 | |
Mesh -> Subdivide 3 | Subdivide 3 | |
Mesh -> Unlink Sculpt Mesh | Unlink Sculpt Mesh | |
Mesh -> Set Islands Min Distance | Set Islands Min Distance | |
Mesh -> Auto Unwrap Attached Faces | Auto unwrap faces that was created nearby to already unwrapped island. Unwrapping will be performed each time when you switch new tool | |
Mesh -> Unwrap | Fit all islands onto the UV map | |
Mesh -> Close Holes | Close Holes | |
Mesh -> Remove N-Gons | Remove N-Gons | |
Mesh -> Clear Mesh | Clear the entire mesh | |
Mesh -> Subdivide | Subdivide the entire mesh | |
Mesh -> Relax | Relax retopo mesh as a entire | |
Mesh -> Save Retopology State | Store retopology state to the separate file | |
Mesh -> Load Retopology State | Restore retopology state from separate file | |