Name | Description | HotKey |
---|
View -> ShadingOptions | | |
View -> Greyscale Panorama | Use greyscale panoramas to avoid any color distortion | |
View -> Smooth Shade | Smooth Shade | 5 |
View -> Relief Only | Relief Only | 1 |
View -> Flat Shade | Flat Shade | 2 |
View -> Gloss/Roughness Only | Gloss/Roughness Only | 3 |
View -> Specular Color | Specular Color | 7 |
View -> Metalness | Metalness | 8 |
View -> Backface Culling | Backface Culling | |
View -> Linear Texture Filtering | Use linear texture filtering for color texture. Turn it off to get point filtering. Point filtering is useful for precise painting. Also it is helpful if you want to paint very small textures | |
View -> Wireframe | Wireframe | W |
View -> Correct alpha ordering | To view semitransparent models correctly, we need to sort faces from back to front. Generally, it is a fast process, but if you feel that it slows rendering down, you may turn it off. Pay attention, alpha ordering works only for paint objects now. | |
View -> Seams | Seams | Shift+W |
View -> Low-Poly | Low-Poly | 6 |
View -> Show 3D Grid | Toggle 3D grid | |
View -> Snap to 3D Grid | Snap cursor to the projection of the 3D grid on the screen. If several grids are visible the most rotated toward screen will be chosen. It is recommended to use it in orthogonal projection. Gizmos and primitives positions and size will be snapped to discrete positions in space | |
View -> Show 2D Grid | Show/Hide 2D Grid | Ctrl+' |
View -> Snap to 2D Grid | Snap the cursor to the grid | |
View -> Snap to Low-Poly Vertices | Snap brush to low-poly mesh vertex positions | |
View -> Show Voxels in Paint Room | Show Voxels in Paint Room | |
View -> Show Poly Objects in Sculpt room | Show Poly Objects in Sculpt room | |
View -> Show Retopo Objects in Sculpt room | Show Retopo Objects in Sculpt room | |
View -> Orthographic Projection | Toggle between perspective and orthographic projection | NUM5 |
View -> Projector | Enable projector type of image reference. | |
View -> Toggle Full Screen | Toggle fullscreen mode | Alt+ENTER |
View -> Show Displaced Mesh | Show actual mesh displacement - Vertices of the mesh will be displaced along the normal in correspondence with the displacement map | |
View -> Adjust tesselation | You can improve visual appearance of mesh displacement using additional teeselation of faces. Face represented as a grid NxN over every face. Use this options only if you are sure that your video card can support the additional processing | |