Name | Description | HotKey |
---|---|---|
| Show scene statistics - volume, square, dimensions, holes count | |
| Define measurement units. You will be able to define voxel density in real physical units | |
| Edit scene scale that was defined when you imported the mesh in Sculpt room and pressed \"Yes\" | |
| Doblar la resolución del objeto. | |
| Change resolution of the object | |
| Subdivides the surface visible on the screen so that the triangles are approximately the specified pixel size in screen space | |
| Copia simétrica. Esta herramienta utiliza la cara del objeto más recientemente pintada como origen y copia las características del origen al otro lado. | |
| Get Objects From Retopo Workspace | |
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| (Surface mode only) Make surface cleaner - remove stretched triangles and star-like vertices whenever possible | |
| (Surface mode only) Close holes in mesh | |
| (Ex LegacyFix command) Weld vertices that have same coordinate | |
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| (Surface mode only) Improves memory and mesh structure to speed up sculpting. No visual changes will occur | |
| Subtract current volume from the destination but leave both volumes. In so way intersecting part will be removed from the destination object. Use CTRL+ALT+LMB drag & drop in VoxTree | |
| Creates an object in the VoxTree for each separated piece of geometry, and places the geometry into those objects | |
| Borrar la escena y combinar objetos entre sí. | |
| Suavizar todo el objeto. Cada clic de esta opción suaviza todo el objeto a la vez. | |
| Mostrar todas las caras ocultas. | |
| Invertir caras ocultas. Este comando no usa el la cola del comando Deshacer de manera que los cambios son inmediatos. | |
| Eliminar parte oculta del actual volumen | |
| Separar parte oculta de volumen en el nuevo volumen |
| Isolate the current layer. The same can be achieved by using ALT+LMB on the layer you wish to isolate in the VoxTree | |
| Toggle current volume visibility | Shift+V |
| Isolate Ghosting | Shift+G |
| Toggle Ghosting | G |
| Toggle between proxy mode and high poly mode. You may modify mesh in proxy mode and then apply all changes to the high poly mesh | |
| Restore all visible downgraded volumes for further editing. All changes of proxy meshes will be applied to the high poly mesh | |
| Objects will be stored to disk and replaced by a low-poly proxy meshes. High poly meshes will not be kept in memory. You may modify the proxy and then return high poly meshes. All proxy modifications will be applied to the high poly mesh. This increases modeling speed and decreases memory load by means of saving the object to disk and replacing it with a simplified proxy | |
| Clear all cache files to save disk space |
| Reduce linear voxels density 2X. This will reduce memory usage approximately 5 times. Pay attention, this method is not good for thin surfaces! | |
| Reduce linear density 4X. This will reduce memory usage approximately 20 times. Pay attention, this method is not good for thin surfaces! | |
| Reduce linear density 8X. This will reduce memory usage approximately 100 times. Pay attention, this method is not good for thin surfaces! | |
| Reduce polycount 2 times. Decimation as caching method is slower but works well for thin and narrow surfaces | |
| Reduce polycount 4 times. Decimation as caching method is slower but works well for thin and narrow surfaces | |
| Reduce polycount 8 times. Decimation as caching method is slower but works well for thin and narrow surfaces | |
| Reduce polycount 16 times. Decimation as caching method is slower but works well for thin and narrow surfaces |
| Resaltar el actual objeto seleccionado | |
| Highlight settings | |
| Highlight selected | F11 |
| Utilizar la tecnología CUDA para mejorar el rendimiento | |
| Increase smooth power 3X using CUDA technology | |
| Proyecta sombras. Esta opción arroja sombras más precisas, pero puede afectar el rendimiento del sistema. | |
| El render incrementales sólo renderiza las partes de un objeto que han cambiado, ofreciendo un gran rendimiento. Sin embargo, activar sombras, desactivará este modo. | |
| Suavizado preciso. Esta opción proporciona más precisión suavizando a costa de la velocidad. | |
| Con esta opción activada, las operaciones no se realizan a menos que el lápiz esté en movimiento. |