Curves

Name | Description | HotKey |
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| Activate curves editor | |

| Use the hotkey to activate the curves editor and select the work mode immediately. | Q |

| Stop edit curves | |

| Curves usage hint | |

| Curves tree | |

| If this option enabled, each stroke will be recorded as invisible curve in Curves Tree, folder "Strokes". | |

| Save curve... | |

| Save each curve to the separate files. The filename will be composed of your custom name and curve name. | |

| Load curve... | |

| Load curve from image... | |

| Each moved point will be snapped to the closest position on the surface even if the point is on the backface. | |

| Snap to curve control points. | |

| Snap to the nearest curve except currently modified. | |

| Snap to the center of curves bound boxes. | |

| Look the length unit in "Snapping settings". | |

| Snap to horizontal and vertical projections of other points in this curve. | |

| Snapping settings | |

| Render curves on back side |

| Average plane | |

| Center mass + YZ - plane | |

| Center masss + ZX - plane | |

| Center mass + XY - plane | |

| YZ - plane | |

| ZX - plane | |

| XY - plane |

| This command adds self-intersection points to the curve. The intersection is also the case if the points on the curves in the space are located closer than the intersection tolerance value, by changing which you can get more or fewer intersection points. When you select "Split to segments", you get a subdivision of the curve into successive segments. When you select "Split to clusters", you get a subdivision of the curve into closed sub-clusters. | |

| This command performs the operations of intersection, union, and subtraction over curves. First of all intersection points of the curves are located, and then the operations are performed. The intersection tolerance regulates the number of intersection points. The intersection is considered to point lying at a distance less than this value. | |

| This command deletes the curve points so that the new curve is as similar as possible to the original curve. The number of points is controlled by the parameter "multiplier", which varies from 0 to 1. | |

| This command smooths the curve. A variable degree specifies the degree of smoothing, the larger the value, the more iterations of smoothing will be applied to the curve. Smoothing is done in two ways. The first method is averaging (check box "Simple average method" is active). Each point is replaced by the average value of this point and two adjacent points. The second method (check box "Simple average method" is not active) is that the curve is interpolated and the middle point is replaced by a point on the resulting curve. If the "Subdivide to uniform segments" check box is active, the curve is divided into segments of approximately the same length (this length can be adjusted with the help of the slider), and then smoothing is performed. | |

| This tool removes curve angles other than 180 degrees, replacing them with a circular arc of a given radius. If the option "Apply only to selected vertices" is selected, the operation will be performed at all selected vertices of the curve, regardless of the angle. If this option is not selected, then the operation is performed at all vertices of the curve, which the algorithm considers suitable. | |

| This command will add one point between every two points of the curve | |

| Reverse Curve Direction | |

| Turn ON/OFF length of curves chunks. |

| Detach curve modifiers (selected) | |

| Detach and delete meshes (selected) | |

| Edit curve modifier (selected) | |

| Hide meshes for all selected curves with modifiers. | |

| Hide meshes for all curves with modifiers. | |

| Show all hidden meshes for all curves with modifiers. |

| Apply Curves | |

| End the current curve and start new one. | |

| スペーシングやジッターで曲線に沿ってブラシを走らせます。 | |

| Run brush along projection | |

| 筆圧がストロークに沿ってどう配分されるかを定義できます。 | |

| Select/Freeze area within closed curves projection | |

| Select/freeze area within closed curves in 3D space. | |

| Fill the inner area of the curve by voxels. | |

| Freeze/Selection to curve | |

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| Snap curves to the surface. | |

| Assign the same (current) radius to all points of the curve. | |

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| Delete all curves |